Plymouth Fury 1977

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ROUBAL
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Joined: Mon Jan 25, 2010 5:25 pm
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While I was searching better references images for my Land Rover 88 SII model, I found some better photos for an other model I had left aside for a moment.

So, I came back to my police patrol car. I am waiting with eager to MLT and a stable version of 2.3, in order to switch on the rotating lights !

http://3d-synthesis.com/42-PlymouthFury1977.html

Click on the images to get them in full size.

It is still a WIP, and I have to fix some problems with the topology that is not good at all is some areas,and I also have to model the inside, and create a surrounding set.

I will also modify the front grid and rear bumper as well as few details to make the Dodge Monaco 1977 which is built on the same body.

These two cars have been the prefered american police and fire department patrol cars in the years 80. They have been seen in many TV series, and Movies studios have broken hundreds of them !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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kubo
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Location: Madrizzzz

that's some bad ass car you got there, I'll love to see those lights too, in some dark alley or so.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
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ROUBAL
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I have improved the model, and build some variations from the body to get the Dodge Coronet 1975 and Dodge Monaco 1977.

Updated image here (some not yet filtered, with some fireflies) :

http://3d-synthesis.com/42-PlymouthFury1977.html
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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kubo
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Location: Madrizzzz

It looks great, the only complain would be the officer has a pleasant and easy going expression, with that car he needs a more mean one, he's got a kick-ass car, and he knows it, and he should show it :D
Also, I want to see it in a dirty and dark enviroment.... and those lights, we need those lights!!
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
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ROUBAL
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Joined: Mon Jan 25, 2010 5:25 pm
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Yes, we need those lights !

I have made the Plymouth Fury 1977 the car of the chief of Blenderville Fire Department (it took me some time to create the insign in Blender, inspired from several images found with Google !), and I kept the Dodge Monaco 1977 and Dodge Coronet 1975 in police patrol cars.

I'm not very happy of the UV mapping of texts and insigns, but I will try to improve that later.

http://3d-synthesis.com/42-PlymouthFury1977.html

I still have to add few details, like texturing the leather of the seats. I will also try modelling them better and see if geometry requires more memory that texturing, or the opposite. The inside of the cars is not detailed yet, but I will focus first on the surrounding of the car and the characters, now.

I'd want to make a scene with two officers. One in the car (the current one, is very simple and has no legs and no hands !) and one outside the car. They would be parked in front of a Do Nut shop, and one would bring coffee to his partner that is in the car.

Stay tuned...
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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ROUBAL
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Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
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Hi, I started to model a surrounding for my cars. As I wondered how to show several of them on the same image, I decided to create a police station with a parking area.

As I'm french, I work from reference images, and I have been inspired by a photo of the building of the NYPD police station (45th precinct) found on the web.

Currently, many things are still to be added, and many textures are missing. As I have already used 741MB of the 877MB of memory available on my GTX260, I will have to convert some parts of the geometry into texture and compare the amount of memory used. There are many individual stones modelled on this building, and I will break it into parts to remove the hidden parts according to the point of view, to save memory. It is important, because I would like to add at least one other car and one character, as well as a surrounding with walls, plants and an image to reflect into windows ! I fear that it is "a bit" ambitious for a simple GTX 260 ! ;)

Currently, the scene is lit by a physical sky, to save memory. I think that it would look more natural with an HDRI surrounding or a simple image reflecting into glasses and glossy objects (car body).

Other cars images here :

http://3d-synthesis.com/42-PlymouthFury1977.html
Attachments
BlendervillePoliceStation_04.jpg
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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