pre-23: reflections from emitters
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Maybe save and reload the scene solve the issue?
face
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Reload doesn't solve the problem. I opened scene on two computers with same result. If someone wants this scene - I attached it.face wrote:Maybe save and reload the scene solve the issue?
face
- Attachments
-
- test.zip
- (343.05 KiB) Downloaded 208 times
Same my post in here. No reflection though.
I wonder why your gtx285 only got 0.85MP/s. I think shall be faster.
Code: Select all
http://www.refractivesoftware.com/forum/viewtopic.php?f=33&t=3184
Hi. Here is my test , some materials are tweaked to more glossy surface, and I played with glass material and intensity of the emitter. I forgot to save the scene though...
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
If I have understood well, reflections as well as light passing through glass material should be allowed by the upcoming MLT.
I don't think it is worth wasting time with this trouble, because it is not yet implemented
I don't think it is worth wasting time with this trouble, because it is not yet implemented

French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Yes, and thats why I tweaked the scene to get the desire effect even with current limitations...ROUBAL wrote:If I have understood well, reflections as well as light passing through glass material should be allowed by the upcoming MLT.
I don't think it is worth wasting time with this trouble, because it is not yet implemented
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
The result is rather nice ! 

French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.