Here is one scene I just made for lighting test. This raise some questions. please anyone knows about those issues help me.
1. How to make emitter more bright. I'm already know lower fstop or increase my ISO but in my scene light is not strong enough. So what is the solution for made this light more bright?
2. Seam like my emitter not had any reflection on glossy floor. How to make this happen?
3. Even though I raise emitter power all the way, those light can not getting through specular material. Is there still not activate light through specular material or only bugs in 2.3?
Thank you.
2.3 lighting need help
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I am wondering if you are using the Pathtracing kernel or Directlighting, I have not tested this myself but this looks to be your issue. You should be using Pathtracing.
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I'm not quite sure what you suggest. I just make normal map for each emitter in diffuse and change its properties in Octane. I modeled this scene in Sketchup.Henrik wrote:I had to reverse / flip the normal to the light source,in the modeling software
Please anyone had the same problem give your suggestion.
Normals are rays going out/in of the model, they simply represent the direction of the polygon. So what he is saying (am not sure if this will solve the problem though) is to go to your modeling software and flip the normals direction. In Max you select the model and right click and from the menu somewhere you will find "Flip Normals", just click this and re-export and import the model in Octane again.Henrik wrote:I had to reverse / flip the normal to the light source,in the modeling software
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yes, that's what I meant, the only way I got the source (Black Body) to shine was to reverse the normal.hmk wrote:Normals are rays going out/in of the model, they simply represent the direction of the polygon. So what he is saying (am not sure if this will solve the problem though) is to go to your modeling software and flip the normals direction. In Max you select the model and right click and from the menu somewhere you will find "Flip Normals", just click this and re-export and import the model in Octane again.Henrik wrote:I had to reverse / flip the normal to the light source,in the modeling software
Hope you reply if you make it this way
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oh.
This model was made with right front side for emitter.
I think my problem same rman thread. There is no/ or very low reflection of emitter from glossy materials (?). Or some setting not right with both emitter and glossy floor. Or there is no calculation for those reflections.
Strange that not any words from develop team. 

I think my problem same rman thread. There is no/ or very low reflection of emitter from glossy materials (?). Or some setting not right with both emitter and glossy floor. Or there is no calculation for those reflections.
Code: Select all
http://www.refractivesoftware.com/forum/viewtopic.php?f=33&t=3202

The problem is reported here too http://www.refractivesoftware.com/forum ... =33&t=3203
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We posted in the same time9fly wrote:oh. This model was made with right front side for emitter. I think my problem same rman thread. There is no/ or very low reflection of emitter from glossy materials (?). Or some setting not right with both emitter and glossy floor. Or there is no calculation for those reflections.Code:http://www.refractivesoftware.com/forum/viewtopic.php?f=33&t=3202

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