How to add volumetric atmosphere
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I know I saw it once in one of the menu thingys... buggered if I can find it now... anyone know where it is?
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GPU: NVIDIA GeForce RTX 3090 Ti
RAM: 64GB
CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
OPERATING SYSTEM: Windows 11 Pro
OCTANE PLUGIN VERSION: 2022.1..1.302 Prime
DAZ STUDIO VERSION: 4.21.0.5 Pro Edition (64 bit)
GPU: NVIDIA GeForce RTX 3090 Ti
RAM: 64GB
CPU: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz
OPERATING SYSTEM: Windows 11 Pro
OCTANE PLUGIN VERSION: 2022.1..1.302 Prime
DAZ STUDIO VERSION: 4.21.0.5 Pro Edition (64 bit)
As far as I know you have to put a cube around your scene with some scattering settings - and then move very carefully
Paul has an example here: http://render.otoy.com/forum/viewtopic.php?f=6&t=29763

Paul has an example here: http://render.otoy.com/forum/viewtopic.php?f=6&t=29763
Win11/64Bit | GTX 4090 24GB | NVidia Driver 546.29 | Octane 4.05 | DAZ Studio 4.21
Hi Deane - see the workflow Uwe posted above. The 2 biggest issues are 1) you need a lot of light-to-dark contrast to see the rays (see get some real dark shadows in the scene where the rays will shine), and 2) volumetrix cube placement is critical - and you will need to do some experimenting to work it out. Its easy when you know how, but learning "how" takes quite some time.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
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Pls read before submitting a support question