In OctaneRender for Poser, Paul made a brilliant "Copy&Paste" feature which is a very big time saver for big scenes and lots of materials. I was hoping Otoy would use this great idea in the Octane Standalone (Graph Editor). Right now you can only copy and paste everything in the node to another material.
You copy a node and then paste it to another material with the option to either use the copied textures or retain existing textures.
With "retain existing textures" you don't have to edit/change every single imagemap for that node if it has different imagemaps.
Request: Special Paste
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.