pre 2.3

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ribrahomedesign
Licensed Customer
Posts: 415
Joined: Fri Mar 05, 2010 9:32 am

hi there.
i am still not sure if light should pass trough glass in this release or not ?
i like the way the emitters light up the scene but does f**** fireflies .
is there a way to get arround it ?
cheers
Rico
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Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
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ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
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Hi Rico, I also asked. I think that we'll have to wait for MLT to get light passing through glass, but I'm not sure. Also in my last tests, currently light doesn't reflect in mirrors.

I tried to build a projector like in real world, with an emitting bulb a reflector and a front glass : no beam casted. Light is stopped by the borders of the reflector, but doesn't reflect. I took care of the normals, emitted on the reflective side.

Nice kitchen !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
ribrahomedesign
Licensed Customer
Posts: 415
Joined: Fri Mar 05, 2010 9:32 am

thanks roubal.
i am wondering how the refractive team did there interior shots with arealight wayback when the first introduced
emitters , because they looked great?
Rico
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
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vagos21
Licensed Customer
Posts: 61
Joined: Wed Apr 07, 2010 4:51 pm

Maybe it was an early MLT testing thing? The one that's still under development and that's why we don't have it yet, so let's wait for it to finish ;)
ribrahomedesign
Licensed Customer
Posts: 415
Joined: Fri Mar 05, 2010 9:32 am

absolutely
they did so great work so far ,i am the last one who pushes them ,i have time , lots of time .
Rico
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
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