I got a strange mesh on my V4 render in OcDS. How to get rid of this?
Thanks.

Moderator: BK
Hi Rich,porschefan76 wrote:Hi Yaoye,
I'll check in a bit to see if I can replicate that, but it looks like you added a material to the 1_eyebrow surface of V4. Typically ignore that portion material-wise. Try unlinking whatever material you have connected to that V4 surface.
Hope it helps.
Rich
EDIT: Just checked, unlinking works ...
or what Badmilk said below.
additional note: as of version 4 daz studio does no longer allow access to separated bone meshes; if you use the eye icon (= visible switch in ds4 = hide switch in ds3), the plugin can hide any single geometry instantly. in ds3 this would be even possible for bones - in ds4.x this is no longer possible.SimonJM wrote:The eyebrows are usually set to invisible in Daz Studio - the usual reason for them being seen is toggling V4 invisible and then back visible; the eyebrows get set to being visible when you do that.
hi SimonJM, t_3t_3 wrote:additional note: as of version 4 daz studio does no longer allow access to separated bone meshes; if you use the eye icon (= visible switch in ds4 = hide switch in ds3), the plugin can hide any single geometry instantly. in ds3 this would be even possible for bones - in ds4.x this is no longer possible.SimonJM wrote:The eyebrows are usually set to invisible in Daz Studio - the usual reason for them being seen is toggling V4 invisible and then back visible; the eyebrows get set to being visible when you do that.
to overcome this - at least to some extent - the plugin uses a trick, which can be controlled via the surface filter: it replaces the linked material on the fly with a portal material set to "off" - currently the only way to have a null material in octane (means a material, which is not only invisible through opacity, but doesn't interfere with the rendering at all). this trick still allows to make some bones of a figure invisible, like misc. eye parts (if wanted), and the eyebrows (since seldom used) - and it identifies them from their surface/material name. so, if you want to hide something that is a bone, but has no unique material applied (like other body parts) there is currently no way to get this done...