I'm trying to do a little test scene that is in an enclosed space. Have build the very basic geometry and started texturing before I noticed something strange. With no external lighting (texture or daylight), the internal lights do not bounce light around the room like I would expect, regardless of which kernel I use, or the depth I make the GI. The following images are with and without a lighting environment.
What am I doing wrong, surely, lights would light up the room better.
Lighting - I'm confused.
Moderator: juanjgon
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Perhaps this internal lights are not bright enough to bounce light in this environment with dark diffuse materials.
You can use the Imager node to add more exposure time or ISO to the render, and see if this help.
If you want to share the scene, I can also make same tests here.
-Juanjo
You can use the Imager node to add more exposure time or ISO to the render, and see if this help.
If you want to share the scene, I can also make same tests here.
-Juanjo
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
I'm not at home at the moment so can't send the scene till tomorrow. The lights are at 500 intensity and efficiency. And the materials are glossy, how bright the colours are is making do difference.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
I've PMed you the object and scene
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Hmmm, then the lights are really blown out. Doesn't look good at all. Need to look into this as this s the first thing that Octane has done that I'm not impressed with.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
You can use the film response and gamma settings to tune the lighting. Anyway I think that this scene has very dark specular surfaces that doesn't help to diffuse the bounce light in the scene.gordonrobb wrote:Hmmm, then the lights are really blown out. Doesn't look good at all. Need to look into this as this s the first thing that Octane has done that I'm not impressed with.
The lighting inside Octane is physical accurate, you must test the tone mapping functions and tune your surfaces to get look you need.
-Juanjo
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
This is what I was saying to you in the PM, I've tried this with white, diffuse surfaces and it isn't any better. I need to do more testing as I want to be able to do internal scenes probably more than external ones.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |