First steps with octane standalone... first questions...

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tegatwork
Licensed Customer
Posts: 112
Joined: Thu Apr 18, 2013 8:07 pm

Hi,
I just bought Octane, testing it on my Macbook Pro retina. It looks promizing and I can't wait the Cinema4D plugin to be released for mac.

Well, i ran my first test today, and i've got an issue that i want to discuss here : do you know how to avoid the stranges pixels artefacts you can see in the red circles ?

thanks in advance for your help.

Image
paoloverona
Licensed Customer
Posts: 435
Joined: Thu Mar 29, 2012 8:40 pm

try to tweak with the hotpixel removal
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
tegatwork
Licensed Customer
Posts: 112
Joined: Thu Apr 18, 2013 8:07 pm

Thank you Paolo, I'll look at it
tegatwork
Licensed Customer
Posts: 112
Joined: Thu Apr 18, 2013 8:07 pm

Well, i tried a daylight animation, but the artefacts are still there...

Must I lower the hot pixel removal value, or raise it?
https://vimeo.com/64497284
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icelaglace
OctaneRender Team
Posts: 168
Joined: Thu Jul 05, 2012 11:59 am
Contact:

If you're talking about the red/bright spots on the sun, on your video then:
You need to increase the saturate_to_white.
http://icelaglace.com
tegatwork
Licensed Customer
Posts: 112
Joined: Thu Apr 18, 2013 8:07 pm

I'll try that one, thanks !

I made a second test...

Image

In this case, i was figuring how to adjust contrast, but i'm very happy with the result, considering I stopped the render at 6mn (GTX 650M)
tegatwork
Licensed Customer
Posts: 112
Joined: Thu Apr 18, 2013 8:07 pm

icelaglace wrote:If you're talking about the red/bright spots on the sun, on your video then:
You need to increase the saturate_to_white.
You rocks!

Image

and this is a post-effect... no need to calculate the picture again... wow...
tegatwork
Licensed Customer
Posts: 112
Joined: Thu Apr 18, 2013 8:07 pm

Hi,

Here is my third test... and some new problems...

This time, i'm facing dozens of white spots :

Image

I'm in pathtracing mode.

Any clue about this one?

Edit : i switched to PMC and it looks better...
kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

tegatwork wrote:Hi,

Here is my third test... and some new problems...

This time, i'm facing dozens of white spots :

Image

I'm in pathtracing mode.

Any clue about this one?

Edit : i switched to PMC and it looks better...
Ya, PMC should clear that up a lot.
Also, try raising the caustics blur setting in your kernel settings. This might not help in this case, but sometimes it does.
The hot spot remover slider under image settings will zap some of them out, but it will begin to blur the image if you lower it too much.
Last, increase the size of your image. Those white dots are 1 pixel each, so if you have more pixels, those dots will be much much smaller.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
tegatwork
Licensed Customer
Posts: 112
Joined: Thu Apr 18, 2013 8:07 pm

It' seems a bit better now...
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maquette02_06b.jpg
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