test lighting

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visuall
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Posts: 163
Joined: Mon Aug 06, 2012 6:41 pm
Location: Switzerland / Suisse Francophone
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real test lighting on a model archinterior...
images are not definitive. 2000 passes, DL, G.I 4 diffusedepth 3. postprod Octane.
Attachments
lighting-search.jpg
Last edited by visuall on Mon Apr 22, 2013 1:41 am, edited 2 times in total.
OCTANE STANDALONE 4 | Octane For C4D | Win7/64 | 2XGEFORCE GTX1060| I7 3770 | 32GB
paoloverona
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Posts: 435
Joined: Thu Mar 29, 2012 8:40 pm

few time ago I made some test with the same scene :lol:
I worked just on the illumination, no particular changes to the scene:
day time was made In PT Kernel (don't remember the render time), night time in AO mode (8min. at 6666x5000px).

I really like the texture that you have used for the walls, unfortunately in some part of the image it's visible it's tiling.
The cover of the lamp has got some transparency?

Will follow next ups with interest :D
Attachments
test_notturna_AOmode8min_rimpicciolita1.jpg
test_carta_parati_piccola1.jpg
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
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merid888

i like the illumination paolo, very realistic !! :)
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