real test lighting on a model archinterior...
images are not definitive. 2000 passes, DL, G.I 4 diffusedepth 3. postprod Octane.
test lighting
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
few time ago I made some test with the same scene
I worked just on the illumination, no particular changes to the scene:
day time was made In PT Kernel (don't remember the render time), night time in AO mode (8min. at 6666x5000px).
I really like the texture that you have used for the walls, unfortunately in some part of the image it's visible it's tiling.
The cover of the lamp has got some transparency?
Will follow next ups with interest

I worked just on the illumination, no particular changes to the scene:
day time was made In PT Kernel (don't remember the render time), night time in AO mode (8min. at 6666x5000px).
I really like the texture that you have used for the walls, unfortunately in some part of the image it's visible it's tiling.
The cover of the lamp has got some transparency?
Will follow next ups with interest

intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58