Forest Superior in Daz Studio with OctaneRender

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Andrey79
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Joined: Fri Sep 21, 2012 5:14 pm

Forest Superior. Average time to render - 35-45 minutes. Resolution 1920x1080.
Attachments
Octane-FS-03.jpg
Octane-FS-02.jpg
Octane-FS-01.jpg
Octane-FS-00.jpg
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

cool!
and all without instancing ;)
do you have some numbers? like meshes count, tris count; and how long did it take you to set everything up?

thanks for posting!
The obvious is that which is never seen until someone expresses it simply

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pete1144
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Wow, very nice pal.
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ROUBAL
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Very nice scene. There is something not natural though. Weird feeling. I think that it has something to do with light and shadows. Maybe the leaves lack some translucency.

This said, impressive scene without instancing. I love the water and fallen tree.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
JeffGalloway
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Is this directlighting or pmc?
Andrey79
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Joined: Fri Sep 21, 2012 5:14 pm

t_3 wrote:cool!
and all without instancing ;)
do you have some numbers? like meshes count, tris count; and how long did it take you to set everything up?
thanks for posting!
Objects in the scene quite a lot, about 300 lowpoly trees + hundreds of other objects: branches, grass, rocks, bushes, etc..
Total faces of all scene: 4769619.
I quickly set the stage for the renderer. I changed the setting of the water and the material for the material added stone speculare. Also configured light in the plugin OctaneRender.
Andrey79
Licensed Customer
Posts: 14
Joined: Fri Sep 21, 2012 5:14 pm

ROUBAL wrote:Very nice scene. There is something not natural though. Weird feeling. I think that it has something to do with light and shadows. Maybe the leaves lack some translucency.
This said, impressive scene without instancing. I love the water and fallen tree.
How to make the leaves are able to transmit light?
Andrey79
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Posts: 14
Joined: Fri Sep 21, 2012 5:14 pm

JeffGalloway wrote:Is this directlighting or pmc?
This directlighting.
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ROUBAL
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How to make the leaves are able to transmit light?
Put a value around 0.2 or 0.3 in the transmission parameter. Enable this node if not available.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Andrey79
Licensed Customer
Posts: 14
Joined: Fri Sep 21, 2012 5:14 pm

ROUBAL wrote:
How to make the leaves are able to transmit light?
Put a value around 0.2 or 0.3 in the transmission parameter. Enable this node if not available.
What I've got is not obtained. Leaves become whiter, and the shadows do not change.
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