Forest Superior in Daz Studio with OctaneRender
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
cool!
and all without instancing
do you have some numbers? like meshes count, tris count; and how long did it take you to set everything up?
thanks for posting!
and all without instancing

do you have some numbers? like meshes count, tris count; and how long did it take you to set everything up?
thanks for posting!
„The obvious is that which is never seen until someone expresses it simply ‟
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
Very nice scene. There is something not natural though. Weird feeling. I think that it has something to do with light and shadows. Maybe the leaves lack some translucency.
This said, impressive scene without instancing. I love the water and fallen tree.
This said, impressive scene without instancing. I love the water and fallen tree.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Objects in the scene quite a lot, about 300 lowpoly trees + hundreds of other objects: branches, grass, rocks, bushes, etc..t_3 wrote:cool!
and all without instancing
do you have some numbers? like meshes count, tris count; and how long did it take you to set everything up?
thanks for posting!
Total faces of all scene: 4769619.
I quickly set the stage for the renderer. I changed the setting of the water and the material for the material added stone speculare. Also configured light in the plugin OctaneRender.
How to make the leaves are able to transmit light?ROUBAL wrote:Very nice scene. There is something not natural though. Weird feeling. I think that it has something to do with light and shadows. Maybe the leaves lack some translucency.
This said, impressive scene without instancing. I love the water and fallen tree.
Put a value around 0.2 or 0.3 in the transmission parameter. Enable this node if not available.How to make the leaves are able to transmit light?
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.