Silver rocket

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
User avatar
pxlntwrk
Licensed Customer
Posts: 445
Joined: Sat Mar 23, 2013 2:21 pm
Location: France
Contact:

Hi all,

i post my first test with Octane (pluggin for c4d used).
Seriously funny renderer, faster for some things and slower for other, in my opinion.
Thanks for dev and forumers reactivity, and availability... :D

here 2 pix original size 2560x1440 (click to enlarge) , path tracing method (depht=16, samples=12000, filter=1)
About 3 hours render time per pix, on 2xgtx680+1gtxTitan.
I'm sure my scene is not at all optimized... :cry:

Image

Image

:!: :?: :idea: are highly welcome
thanks for watching
Last edited by pxlntwrk on Tue Apr 16, 2013 2:14 pm, edited 1 time in total.
:::::::::::::::::
pxlntwrk.net
User avatar
bepeg4d
Octane Guru
Posts: 10356
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

wow, great scene, compliments :D
have you set the coustic blur to at least 0.025?
it would be nice if you could try with pmc to see the difference ;)
ciao beppe
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

hey, cool picture totally.
nice usage of materials, glows.
Very cool to see samples.
Personally i don't prefer to wait to long for a picture. is it really need to use high bounces and pmc?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
pxlntwrk
Licensed Customer
Posts: 445
Joined: Sat Mar 23, 2013 2:21 pm
Location: France
Contact:

Thanks guys,
bepeg4d wrote:have you set the coustic blur to at least 0.025?
no, i don't touch this button , a What is it exactly? and what part is affected ?
aoktar wrote:Very cool to see samples.
All this materials are based on yours from samples scenes.
i very like this mix material et mix texture function.
Some tex from cgtectures.com, some home made ,and for bump i use in normal slot a normal map image generated by crazybump..
can't wait for a live db access in c4d plugg ;)
aoktar wrote:Personally i don't prefer to wait to long for a picture.
I think like both of us... ;)
But i didnt resolve my very grainy metals materials ... :shock:
aoktar wrote:is it really need to use high bounces and pmc?
I ve read in manual that pt and pmc produce more accurrate results.
Like i said this is my very first tests, then stupidly I have not tried too the directlighting method

(sorry for my english)
:::::::::::::::::
pxlntwrk.net
User avatar
bepeg4d
Octane Guru
Posts: 10356
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

for pt and pmc only, in the kernel settings, at the end there is the coustic blur parameter. this is very important for cleaning of glossy and specular materials. you could play with values between 0,025 and 1 ;)
pmc seems more slow than pt but, in general, cleans with the half of the samples than pt, give it a try ;)
ciao beppe
User avatar
ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
Contact:

Nice scene and great texturing. Something dangerous seem on the way in this laboratory !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
User avatar
pxlntwrk
Licensed Customer
Posts: 445
Joined: Sat Mar 23, 2013 2:21 pm
Location: France
Contact:

bepeg4d wrote:for pt and pmc only, in the kernel settings, at the end there is the coustic blur parameter. this is very important for cleaning of glossy and specular materials. you could play with values between 0,025 and 1
pmc seems more slow than pt but, in general, cleans with the half of the samples than pt, give it a try
ciao beppe
Many thanks for tips, i will try this asap :D
ROUBAL wrote:Nice scene and great texturing. Something dangerous seem on the way in this laboratory !
Merci,
"we lost all contact with the station, it seems they killed our robot operator". ;)

two more of the same serie (same render method, same preset)...

Image

Image

cheers!
:::::::::::::::::
pxlntwrk.net
User avatar
pxlntwrk
Licensed Customer
Posts: 445
Joined: Sat Mar 23, 2013 2:21 pm
Location: France
Contact:

Hi,
It seems to be cleaner with some caustic blur correction thanks again for tips :)
i wil test pmc later!!!

last test with caustic blur 0.2
Image
:::::::::::::::::
pxlntwrk.net
User avatar
ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
Contact:

Nice glow ! Poor robot!
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
User avatar
pxlntwrk
Licensed Customer
Posts: 445
Joined: Sat Mar 23, 2013 2:21 pm
Location: France
Contact:

Hi,
thanks Roubal!
questions: Is that your Cubix works well? do you know about the transfer rate ? Do you catch this in france?

Another test a little bit bloomy :|
Image
:::::::::::::::::
pxlntwrk.net
Post Reply

Return to “M is for Metaverse Gallery”