Thanks guys,
bepeg4d wrote:have you set the coustic blur to at least 0.025?
no, i don't touch this button , a What is it exactly? and what part is affected ?
aoktar wrote:Very cool to see samples.
All this materials are based on yours from samples scenes.
i very like this mix material et mix texture function.
Some tex from cgtectures.com, some home made ,and for bump i use in normal slot a normal map image generated by crazybump..
can't wait for a live db access in c4d plugg
aoktar wrote:Personally i don't prefer to wait to long for a picture.
I think like both of us...

But i didnt resolve my very grainy metals materials ...
aoktar wrote:is it really need to use high bounces and pmc?
I ve read in manual that pt and pmc produce more accurrate results.
Like i said this is my very first tests, then stupidly I have not tried too the directlighting method
(sorry for my english)