How to save a daylight environment

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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rojharris
Licensed Customer
Posts: 62
Joined: Sat Nov 24, 2012 11:00 am

Hi Folks,

Every time I open a scene where I've painstakingly set up a daylight environment (correct location, time, offset etc.) it defaults back to the basic one?
i.e. none of my settings are remembered. I can 'create new' daylight env and fiddle with that, save the scene then when I reopen its back to default settings even though I'm still using the 'new' environment..?

I'm also getting a few issues where switching off an object in DS is not switching off in viewport, regardless of restarts and reloads?

and while I'm here.... is there any way to render over a bg image in the viewport?

Cheers
Roger
katura
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Joined: Tue Oct 18, 2011 7:52 am

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orion_uk
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Every time I open a scene where I've painstakingly set up a daylight environment (correct location, time, offset etc.) it defaults back to the basic one?
i.e. none of my settings are remembered. I can 'create new' daylight env and fiddle with that, save the scene then when I reopen its back to default settings even though I'm still using the 'new' environment..?
Ok, so i chose `copy` gave it a name, rebooted DS and the setting was still available to me once I reloaded my scene :)
The daylight system has a little coverage over here: http://render.otoy.com/forum/viewtopic.php?f=44&t=29879
I'm also getting a few issues where switching off an object in DS is not switching off in viewport, regardless of restarts and reloads?
Could this post help?:http://render.otoy.com/forum/viewtopic.php?f=44&t=30362
and while I'm here.... is there any way to render over a bg image in the viewport?
Have you tried loading a different enviroment map?.. See image below, is that what you mean?
Hope some of this helps (sorry if not!) but like I said, Im kinda new to all this ;)
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Ok, so i chose `copy` gave it a name, rebooted DS and the setting was still available to me once I reloaded my scene :)
Ok, so i chose `copy` gave it a name, rebooted DS and the setting was still available to me once I reloaded my scene :)
Under preferences..<br />Maybe this will `hide` your objects?
Under preferences..
Maybe this will `hide` your objects?
Capture2.PNG (2.35 KiB) Viewed 4783 times
Change background image or add HDRI
Change background image or add HDRI
Last edited by orion_uk on Thu Apr 11, 2013 12:09 pm, edited 7 times in total.
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rojharris
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Joined: Sat Nov 24, 2012 11:00 am

Hi Katura, thanks for the reply, but that won't work. My issue is that my environment settings are not being saved with the scene, so there's no point making just an environment scene etc.
If I did that and then reopened it, the settings would be different...

Orion_uk, I think my problem was a preference setting to update the visibilty of geometry. Seems to be working in the current scene.

The background image thing was purely so I didn't have to render alpha channels as I thought they looked really noisy. Turns out it was just a viewport thing and once they are in photoshop they look perfect.

Thanks all
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orion_uk
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NP, sorry I could not be more help ;)
http://www.Neil-Isted.com
Intel i7 870/2.93 GHz
RAM 16GB
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2x GTX 660Ti 2GB
Win10 Pro 64-bit
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OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
rojharris
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Posts: 62
Joined: Sat Nov 24, 2012 11:00 am

Right, back after some testing.... orion_uk, I tried your copy environment technique and its partly working :)
What's weird is that say I create a scene, twiddle with the default..... oh... hang on... I get it now :idea:

Never mind, you're right, copying seems to work fine

Thanks muchly!
You were a great help!
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

rojharris wrote:Hi Katura, thanks for the reply, but that won't work. My issue is that my environment settings are not being saved with the scene, so there's no point making just an environment scene etc.
If I did that and then reopened it, the settings would be different...
just to be sure, since there were issues with changes not being saved under specific circumstances: what plugin version do you currently use?
rojharris wrote:Orion_uk, I think my problem was a preference setting to update the visibilty of geometry. Seems to be working in the current scene.
one additonal note: it is not possible to hide bones indiviually by using the DS visibility settings - DS only presents the whole figure mesh to the plugin, so there is currently no easy way to get this done.
rojharris wrote:The background image thing was purely so I didn't have to render alpha channels as I thought they looked really noisy. Turns out it was just a viewport thing and once they are in photoshop they look perfect.

Thanks all
the viewport currently has no alpha blending as this would slow the image display notably down. especially if render sizes grow above 2k, it will even hurt the overall application performance... not ideal, is on my todo list, but rather low priority at the moment...
The obvious is that which is never seen until someone expresses it simply

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rojharris
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Joined: Sat Nov 24, 2012 11:00 am

Hi t_3,

I'm using 2158 at the moment, which I think is the latest.

also, it was a whole mesh I was trying to hide (a sub-dragon). I think its a preference setting but can't test right now.


cheers
R
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orion_uk
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rojharris wrote:Right, back after some testing.... orion_uk, I tried your copy environment technique and its partly working :)
What's weird is that say I create a scene, twiddle with the default..... oh... hang on... I get it now :idea:

Never mind, you're right, copying seems to work fine

Thanks muchly!
You were a great help!
What, you mean I ACTUALLY got something right! :lol: , Glad I could help :P
http://www.Neil-Isted.com
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

rojharris wrote:Hi t_3,
I'm using 2158 at the moment, which I think is the latest.

also, it was a whole mesh I was trying to hide (a sub-dragon). I think its a preference setting but can't test right now.

cheers
R
ok. there is a setting in the common (settings) tab, which affects visibilty control. has something todo with backwards compatibility to scenes/stuff saved or created with ds3, where the "eye toggle" did control other settings than what ds4 now uses for overall visibility control.

to differ between the visibility in the DS viewport and the visibility in the rendering, ds4 now only uses the "visible" and "visible in render" switches. usually one doesn't care about that and imo tends to still use they "eye toggle" which is the same as switching "visible" on and off. but since octane clearly is a renderer, it might be of use to have octane only respecting the "visible in render" switch but not the "visible" switch - thus there is a checkbox which tells octane to use both settings, or only the "visible in render" setting... anyone got what i just wrote? ;)

@orion_uk: thanks for helping out :)
The obvious is that which is never seen until someone expresses it simply

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