Hi Folks,
Every time I open a scene where I've painstakingly set up a daylight environment (correct location, time, offset etc.) it defaults back to the basic one?
i.e. none of my settings are remembered. I can 'create new' daylight env and fiddle with that, save the scene then when I reopen its back to default settings even though I'm still using the 'new' environment..?
I'm also getting a few issues where switching off an object in DS is not switching off in viewport, regardless of restarts and reloads?
and while I'm here.... is there any way to render over a bg image in the viewport?
Cheers
Roger
How to save a daylight environment
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For the time being, like this:
http://render.otoy.com/forum/viewtopic. ... 02#p133602
http://render.otoy.com/forum/viewtopic. ... 02#p133602
Ok, so i chose `copy` gave it a name, rebooted DS and the setting was still available to me once I reloaded my sceneEvery time I open a scene where I've painstakingly set up a daylight environment (correct location, time, offset etc.) it defaults back to the basic one?
i.e. none of my settings are remembered. I can 'create new' daylight env and fiddle with that, save the scene then when I reopen its back to default settings even though I'm still using the 'new' environment..?

The daylight system has a little coverage over here: http://render.otoy.com/forum/viewtopic.php?f=44&t=29879
Could this post help?:http://render.otoy.com/forum/viewtopic.php?f=44&t=30362I'm also getting a few issues where switching off an object in DS is not switching off in viewport, regardless of restarts and reloads?
Have you tried loading a different enviroment map?.. See image below, is that what you mean?and while I'm here.... is there any way to render over a bg image in the viewport?
Hope some of this helps (sorry if not!) but like I said, Im kinda new to all this

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- Under preferences..
Maybe this will `hide` your objects? - Capture2.PNG (2.35 KiB) Viewed 4783 times
Last edited by orion_uk on Thu Apr 11, 2013 12:09 pm, edited 7 times in total.
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Hi Katura, thanks for the reply, but that won't work. My issue is that my environment settings are not being saved with the scene, so there's no point making just an environment scene etc.
If I did that and then reopened it, the settings would be different...
Orion_uk, I think my problem was a preference setting to update the visibilty of geometry. Seems to be working in the current scene.
The background image thing was purely so I didn't have to render alpha channels as I thought they looked really noisy. Turns out it was just a viewport thing and once they are in photoshop they look perfect.
Thanks all
If I did that and then reopened it, the settings would be different...
Orion_uk, I think my problem was a preference setting to update the visibilty of geometry. Seems to be working in the current scene.
The background image thing was purely so I didn't have to render alpha channels as I thought they looked really noisy. Turns out it was just a viewport thing and once they are in photoshop they look perfect.
Thanks all
NP, sorry I could not be more help 

http://www.Neil-Isted.com
Intel i7 870/2.93 GHz
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1x Titan (6GB)
2x GTX 660Ti 2GB
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Ds pro
OR Standalone V4
Poser Plugin
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
Right, back after some testing.... orion_uk, I tried your copy environment technique and its partly working 
What's weird is that say I create a scene, twiddle with the default..... oh... hang on... I get it now
Never mind, you're right, copying seems to work fine
Thanks muchly!
You were a great help!

What's weird is that say I create a scene, twiddle with the default..... oh... hang on... I get it now

Never mind, you're right, copying seems to work fine
Thanks muchly!
You were a great help!
just to be sure, since there were issues with changes not being saved under specific circumstances: what plugin version do you currently use?rojharris wrote:Hi Katura, thanks for the reply, but that won't work. My issue is that my environment settings are not being saved with the scene, so there's no point making just an environment scene etc.
If I did that and then reopened it, the settings would be different...
one additonal note: it is not possible to hide bones indiviually by using the DS visibility settings - DS only presents the whole figure mesh to the plugin, so there is currently no easy way to get this done.rojharris wrote:Orion_uk, I think my problem was a preference setting to update the visibilty of geometry. Seems to be working in the current scene.
the viewport currently has no alpha blending as this would slow the image display notably down. especially if render sizes grow above 2k, it will even hurt the overall application performance... not ideal, is on my todo list, but rather low priority at the moment...rojharris wrote:The background image thing was purely so I didn't have to render alpha channels as I thought they looked really noisy. Turns out it was just a viewport thing and once they are in photoshop they look perfect.
Thanks all
„The obvious is that which is never seen until someone expresses it simply ‟
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What, you mean I ACTUALLY got something right!rojharris wrote:Right, back after some testing.... orion_uk, I tried your copy environment technique and its partly working
What's weird is that say I create a scene, twiddle with the default..... oh... hang on... I get it now![]()
Never mind, you're right, copying seems to work fine
Thanks muchly!
You were a great help!


http://www.Neil-Isted.com
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
ok. there is a setting in the common (settings) tab, which affects visibilty control. has something todo with backwards compatibility to scenes/stuff saved or created with ds3, where the "eye toggle" did control other settings than what ds4 now uses for overall visibility control.rojharris wrote:Hi t_3,
I'm using 2158 at the moment, which I think is the latest.
also, it was a whole mesh I was trying to hide (a sub-dragon). I think its a preference setting but can't test right now.
cheers
R
to differ between the visibility in the DS viewport and the visibility in the rendering, ds4 now only uses the "visible" and "visible in render" switches. usually one doesn't care about that and imo tends to still use they "eye toggle" which is the same as switching "visible" on and off. but since octane clearly is a renderer, it might be of use to have octane only respecting the "visible in render" switch but not the "visible" switch - thus there is a checkbox which tells octane to use both settings, or only the "visible in render" setting... anyone got what i just wrote?

@orion_uk: thanks for helping out

„The obvious is that which is never seen until someone expresses it simply ‟
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