A bracelet design that I did recently.
Modelling in Maya and Z-Brush.
Bracelet
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Hi Francois,
yip, printing done. I gonna post an image later
Warm greetings to sunny Montpelier
Nando
yip, printing done. I gonna post an image later

Warm greetings to sunny Montpelier
Nando
- gordonrobb
- Posts: 1247
- Joined: Sat Mar 16, 2013 9:08 am
Love the look of this. The surface and lighting are great.
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well done Nando, i love the design 
ciao beppe

ciao beppe
Coool. Is it possible to model the imperfections as the photo in zbrush?
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x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
Yip, the look of the rendering is very polished.
It would be possible to work with surface noise and transfer this to a bump or normal map.
It would be possible to work with surface noise and transfer this to a bump or normal map.
beautiful work! =)
& You've printed that from Gold? =p Jokin' =D
Love this 3D printing revolution..
cheers.
& You've printed that from Gold? =p Jokin' =D
Love this 3D printing revolution..
cheers.