I'm considering purchasing Octane to finish a project.
It's very important to me to know if Octane will support animations using Shape Keys and if the script will correctly export all textures and materials.
The demo version didn't seem to pick up quite a few materials, but it was exported using the OBJ script in 2.5.3, so that may have been the problem.
Blender Animation Support
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Hi,
Octane does'nt use blender materials. the point is to get your scene into octane and then, interactively you do your material and lighting tuning.
it's not an external renderer that uses blender's material system.
Radiance
Octane does'nt use blender materials. the point is to get your scene into octane and then, interactively you do your material and lighting tuning.
it's not an external renderer that uses blender's material system.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Okay. I like the material system in octane, so I have no issues with that.
I had read a post describing how animations were rendered, and it sounded like each frame needed to be exported from Blender and brought into Octane. I guess that confused me into thinking that Blender materials would have to be used in animations.
I assume there's an easy way to add materials to the animation I want to render?
I had read a post describing how animations were rendered, and it sounded like each frame needed to be exported from Blender and brought into Octane. I guess that confused me into thinking that Blender materials would have to be used in animations.
I assume there's an easy way to add materials to the animation I want to render?
1. make your scene in blender
2. export to octane
3.calibrate everything regarding materials, and tonemapping
4. save the .ocs file ( I imagin that the blender plugin is like 3dsmaxone that I have been involved in producing ) so the name has to be exactly as the name of the project in blender...
5. close octane
6. adjust your animation in blender and send it to octane.
this will take your settings you made in octane first off, and just animate whatever you have animated, including camera.
2. export to octane
3.calibrate everything regarding materials, and tonemapping
4. save the .ocs file ( I imagin that the blender plugin is like 3dsmaxone that I have been involved in producing ) so the name has to be exactly as the name of the project in blender...
5. close octane
6. adjust your animation in blender and send it to octane.
this will take your settings you made in octane first off, and just animate whatever you have animated, including camera.
Amiga 1000 with 2mb memory card
