PLEASE fix this to prevent a render to accidentally restart !!
This bad behavior occur on both 1.10 and 1.12
Description as below
When you dragging from any input pin of a rendertarget node to any node or a blank area and then you cancel it will not restart render <- this is fine
But there are different behavior on the Mesh node and the Material node that connected to it... dragging from any of these node input pin to any thing and cancel will cause a render to restart !!
Cancel node connecting make render restart
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.