the eye
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This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- oneeyedfox
- Posts: 16
- Joined: Sat Jun 23, 2012 2:33 pm
- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
really nice render, I hope that in the future there will be something more in the scene (not too much sense in just a closeup of an eye
)

intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
- oneeyedfox
- Posts: 16
- Joined: Sat Jun 23, 2012 2:33 pm
Thx .I will see how it ends,as I mention I'm using blender and I had issue with export couple times
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
nice!
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- oneeyedfox
- Posts: 16
- Joined: Sat Jun 23, 2012 2:33 pm
last quick modeling of spark plug din't end up well ,spark was just basic mesh and export work well ,but suddenly after while I was getting export error ,I tried everything merge mesh to one object checked ngons etc.I have't found any problems at all.what only helped was delete mesh and import mesh from older blend file.to keep material settings etc.