Houdini 2 Octane (first iteration)

A forum for discussion, development and support, including subforums for discussion for various plugins for octane render and 3d the relevant animation packages
rman1974
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[vimeo]http://www.vimeo.com/13902843[/vimeo]
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Lutze
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Joined: Sat May 08, 2010 6:02 pm

Hey ... this looks great!!!!!!!!!!!

Do You mind posting the OTL and some more insights in how to use it. Would love to use it myself....

Fantastic...

Lutze
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rman1974
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Location: Moscow

Lutze wrote:Hey ... this looks great!!!!!!!!!!!

Do You mind posting the OTL and some more insights in how to use it. Would love to use it myself....

Fantastic...

Lutze
Thanks. By the way, I didn't code it - my friend and colleague Suren "Vufer" Verdiyan did it (under my tender pressure and some advices :D ). I'll post OTL next week - now it's too raw
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Lutze
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Looking very much forward to it.

Lutze
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san
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Great!

Thanks a lot for the effort. Really looking forward to this.

:)
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heydabop
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:D
Now I won't have to go Houdini->3ds Max->Octane. ^_^
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Tugpsx
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Nice, looking forward to outcome.
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kuba
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Very nice!, May I ask, did you use SOHO, or rather HDK to build this asset?
rman1974
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Joined: Tue May 25, 2010 1:10 pm
Location: Moscow

kuba wrote:Very nice!, May I ask, did you use SOHO, or rather HDK to build this asset?
OTL is written in Python (actually OTL contains Geometry ROP+post render Python script). Client which sends render tasks to octane is written in C++.
I'm looking forward when octane team fix pre-2.3 export bug (now octane crashes when scene is exporting from host 3d software to octane through exporter plugin).
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heydabop
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8-)
Win7 Ultimate x64 | AMD Phenom II X6 1090T @ 4.08GHz | EVGA GTX 470 @ 1680MHz [260.99 WHQL] | 8GB RAM
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