OcDS UPDATE v1.0.111.2121 - OUTDATED

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

this is a bugfix release for v1.0.111.2049 (the initial release + installable version, available from your OTOY user account pages)
it additionally fixes a few bugs introduced in the last update (.2118).

FIXES
  • not working viewport buttons (and close) if "final" was activated resolved
  • flickering name overlay when using viewport picker tools undone;
    note: this was the mentioned tiny thing, turned out to be complicated;
    actually those name overlays did (and again do) scale when zooming with the mouse-wheel, thus placement and sizes are weirdly wrong.
    1st try to resolve this caused flickering (and should not have been in the update), final fix most probably in the next bigger update.
IMPROVEMENTS
  • "please wait" spinner when performing manually triggered mesh builds (reload button, final start/end)
  • added a link to the version info/update forum post to the links page (octanelive tab)
OTHER CHANGES / ADDITIONAL INFOS SINCE .2049 GET IT!
  • please use this link to downlad a Zip file containing the plugin dll's for 32/64 bit systems:
    http://render.otoy.com/customerdownload ... 1_2121.zip
  • intended to use ONLY with a previously done full install - WILL NOT WORK if used otherwise!
    the supported DS version is still 4.5.0.114 and up.
HOW TO INSTALL?
  • just unpack one of the included plordazs.dll files - according to your DS installation e.g. 32/64 bit - into the ...\DAZ 3D\DAZStudio4\plugins\OctaneRender\ directory,
    and make sure to overwrite the existing .dll file; if you have troubles getting that done, please post here or write me a pm!
HAVE FUN! :D
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

addtional note:
i just found out, that the "use base mesh" toggle still works, mh, "counter intuitive" :oops:
pls don't ask why it is that hard to get a simple switch to act like it should ;)
final fix will come with the next update, probably soon...
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

and one more:
you will slightly notice a small crash if you try to open a recently saved mix material in the nge.
so the next update is probably rolling out today already...
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
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