Camera Views

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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mathurin
Licensed Customer
Posts: 73
Joined: Thu Jun 03, 2010 6:21 am

Hi,

Still using the demo version and having issues with cameras. After setting up my camera views in Max Design 2011 I export via the plugin. My issue is when I import into Octane the default view is not one of the camera views I set up and I have to go thru the process of resetting the views to the ones I had in Max. Am I missing something?

Regards,
Regards,

Mathurin

W7 Pro 64bit | i7 950 @ 3.07GHz | Vertex II 60Gb SSD | 2 x MSI GTX460 Cyclone 1gb | 6gb OCZ Platinum 1333 DDR3 | Max Design 2013 | Octane 1.11 |
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

moved this into 3ds max plugin forum, kilad or [gk], any ideas ?

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
kilaD
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Posts: 215
Joined: Sun Mar 21, 2010 12:34 pm
Location: Norway
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Demoversion?

what version of octane/max2octane/3dsmax?
Tell me step by step what you did so i can help you.
Hello
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

mathurin -> why aren't you using the commercial version ?

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
mathurin
Licensed Customer
Posts: 73
Joined: Thu Jun 03, 2010 6:21 am

Hi,

Octane Demo version - 1.022 Beta 2.2
Plugin version - 1.022f
3DS Max Design 2011 running on Xp with SP2

When I hit 'render' in the plugin the cameras work fine, the problem is when i hit 'export obj/mtl'. when i import into octane the camera that i had selected prior to export does not register in the imported model.

I suppose the simple question is, does the camera setup also get exported when the obj file is created?

Still using the demo as I'm in the process of purchasing the parts to make up my new computer. Figured I'd just wait the extra few days before loading up the commercial version onto the new machine. Still learning the idiosyncracies of Octane so I figured it's no big deal to stay on the demo.

Regards,

mathurin
Regards,

Mathurin

W7 Pro 64bit | i7 950 @ 3.07GHz | Vertex II 60Gb SSD | 2 x MSI GTX460 Cyclone 1gb | 6gb OCZ Platinum 1333 DDR3 | Max Design 2013 | Octane 1.11 |
kilaD
Licensed Customer
Posts: 215
Joined: Sun Mar 21, 2010 12:34 pm
Location: Norway
Contact:

well, export obj/mtl does just what it says.

The render button exports everything including camera and sun position/rotation.

I don't know if the demo supports every option yet, to be on the safe side, you should use the latest commercial version.
Hello
mathurin
Licensed Customer
Posts: 73
Joined: Thu Jun 03, 2010 6:21 am

Thanks KilaD,

Figured as much but I thoguht I'd ask the question anyway. As stated in previous response, I'm putting together a new machine. That and with the imminent release of 2.3, I figured I'd just wait the extra few days before using the comm version.

Thanks again.
Regards,

Mathurin

W7 Pro 64bit | i7 950 @ 3.07GHz | Vertex II 60Gb SSD | 2 x MSI GTX460 Cyclone 1gb | 6gb OCZ Platinum 1333 DDR3 | Max Design 2013 | Octane 1.11 |
kilaD
Licensed Customer
Posts: 215
Joined: Sun Mar 21, 2010 12:34 pm
Location: Norway
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You're welcome :)
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crazyhorse666
Licensed Customer
Posts: 46
Joined: Sat Jul 10, 2010 8:49 am

using maxtooctane octane freezes on export every time ..

??what to do ??
using latest octane and maxtoctane versions of course<br />clevo 900f i7 920/6gb/wnn7
using latest octane and maxtoctane versions of course
clevo 900f i7 920/6gb/wnn7
portable clevo 900f/i7920/6gb/nvidiagtx280M/win7 beta 1.022b
realTimer
Licensed Customer
Posts: 20
Joined: Thu Apr 22, 2010 6:40 pm
Location: Denmark
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Did you remember to collapse the modifier stack for your objects?
Gigabyte GTX460 1GB @ 715MHz | Q9550 @ 2.83GHz | 4GB DDR2 | WinXP 32-bit
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