t_3 and All,
Sorry if I missed this but what is the shadow catching process/procedure for the Daz Plugin.
Thanks in Advance
Shadow Catching Process
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Got it!.
Basic Setup.
1. Create a new plane (in this case representing the ground) to recieve the shadows. Set the material to matte.
2. Set Environment to HDR Texture Environment in the Lights Tab
3. Turn "alphachannel - ON" in the Render Settings Tab
4. Add your objects to the scene to cast the shadows
5. Create a sphere or other primative. Set the material emmission to "blackbody" (optionally set your power and temperateure).
6. Position your new "light source" where you want the light and shadows to occur. Move it out of the render frame.
Basic Setup.
1. Create a new plane (in this case representing the ground) to recieve the shadows. Set the material to matte.
2. Set Environment to HDR Texture Environment in the Lights Tab
3. Turn "alphachannel - ON" in the Render Settings Tab
4. Add your objects to the scene to cast the shadows
5. Create a sphere or other primative. Set the material emmission to "blackbody" (optionally set your power and temperateure).
6. Position your new "light source" where you want the light and shadows to occur. Move it out of the render frame.
Part 3 on page 117 explains which options to have on/off.ericg wrote:I got that shadows if I want to render the entire image at once. However, I need it via the alpha channel for compositing with other images.
Look at page 117 of the Octane render manual to see what I am trying to accomplish.
These options are found on the render settings tab in the plugin
EDIT was a bit late with reply
If your not putting a HDR image in the environment then I would suggest picking "no environment" in your part 2.ericg wrote:Got it!.
Basic Setup.
1. Create a new plane (in this case representing the ground) to recieve the shadows. Set the material to matte.
2. Set Environment to HDR Texture Environment in the Lights Tab
3. Turn "alphachannel - ON" in the Render Settings Tab
4. Add your objects to the scene to cast the shadows
5. Create a sphere or other primative. Set the material emmission to "blackbody" (optionally set your power and temperateure).
6. Position your new "light source" where you want the light and shadows to occur. Move it out of the render frame.
When your creating an emitter I would strongly suggest creating a surface that has as few faces as possible and due to a "bug" in final render mode make sure the scale of the primitive is 100%.
One trick I would suggest with mesh lights is to parent them to a new camera and position it slightly behind it. This makes positioning mesh lights really easy.
Isotemod
I appreciate all the feedback but this is why I said I am looking for the process/procedure.
i.e. step by step. It is easier for people to try and it is easier to improve steps (like you just did). So if you know the idea way. Detail out a procedure for myself and others to understand.
I appreciate all the feedback but this is why I said I am looking for the process/procedure.
i.e. step by step. It is easier for people to try and it is easier to improve steps (like you just did). So if you know the idea way. Detail out a procedure for myself and others to understand.