LIGHTS EXPORT FROM 3DS Max 2010

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tbansront
Licensed Customer
Posts: 39
Joined: Tue Aug 03, 2010 10:22 am
Location: Paris , Uzes . France

hi!

for a production, i would like to use your render but i have a big problem!! i can't esport my lightning from 3ds!!!
i can 't see my lights schema or object in octane!! why?
your daylight render is very butiful but i don't want to lightning all my scenes like that!!!!!
you say the commercial version can export 3ds lights!! really????
because for the moment it doesn't!!

please make a true answer and not " take a look to video tutorials" because there no answer there!!!

cheers!!

thierry
Thierry Bansront
Tra-FX

Stations: 2 Proc E5620-12 MO 2,4 ghz - 12 Go Ram DDR3 ECC - 2 x HD Sata 600 Mo - Cosmos Cooler master 1000 - 4 GTX 480 1,5 Go
elias76gr
Licensed Customer
Posts: 34
Joined: Sun May 30, 2010 2:27 pm
Location: Hellas
Contact:

tbansront wrote: you say the commercial version can export 3ds lights!! really????
Where did you read this?
AFAIK no other lights besides the defaults are currently available in octane.
In upcoming version there will be material emitters.
Win 7 64bit | GTX 470 | Intel i7 920 | 12 GB RAM
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi, as elias says, mesh emitters (aka area lights) will be supported in beta 2.3, the next version.
We will release an intermediate test version at the end of the week with support for them, amongst many other new things.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
tbansront
Licensed Customer
Posts: 39
Joined: Tue Aug 03, 2010 10:22 am
Location: Paris , Uzes . France

coool!
thank you all for yours answers!
wait and see!!^^

see you!
Thierry Bansront
Tra-FX

Stations: 2 Proc E5620-12 MO 2,4 ghz - 12 Go Ram DDR3 ECC - 2 x HD Sata 600 Mo - Cosmos Cooler master 1000 - 4 GTX 480 1,5 Go
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