I like 2d post effects....bloom...glare...etc.
but if we want to understand what will be the final result we have to wait the frame completion.
The progressive nature of the Octane render generate false results in the 2d post effects
I launched an animation at 8000 Msamples/pixel. When I did tests of various 2d post effects I checked at 2000-4000 samples and I said "ok...I like the result!"
Unfortunately at 8000 msamples the 2d post effects are completely invisible, they are gone away.
Octane 2D post effects are traitors.
I hope you will find a solution to this issue or I have to check till the last completed sample.
Thank you.
2d post effects and unpredictable results
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- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Fixed. Wait for a new release.gabrielefx wrote:I like 2d post effects....bloom...glare...etc.
but if we want to understand what will be the final result we have to wait the frame completion.
The progressive nature of the Octane render generate false results in the 2d post effects
I launched an animation at 8000 Msamples/pixel. When I did tests of various 2d post effects I checked at 2000-4000 samples and I said "ok...I like the result!"
Unfortunately at 8000 msamples the 2d post effects are completely invisible, they are gone away.
Octane 2D post effects are traitors.
I hope you will find a solution to this issue or I have to check till the last completed sample.
Thank you.
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
thank you!
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB