IES and Camera Orientation

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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retmia
Licensed Customer
Posts: 31
Joined: Thu Aug 04, 2011 7:04 pm
Location: Paris, France.
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Hello,
I wanted to ask if there were any way to override the settings of Octane's Camera orientation ... I would love to have a free camera with no target as it is easier to give an organic look to animation without the target.
And I am facing the same problem with the IES light system : I want to create a moving flashlight but the IES light can't be oriented with max gizmos ... so it's quite hard to make nice moves !

Any way to get these controls ? or does it have to be hardcoded within the plugin ?

Regards,
Retmia
retmia.net
retmia.blogspot.com

i7 3930k - 2x ASUS GTX590 - 16GB DDR 3 - Corsair AX1200
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oudou
Licensed Customer
Posts: 29
Joined: Mon Jul 23, 2012 10:30 am
Location: Bordeaux, France

create a standard free camera, plus an octane target camera, set them both a the same position, same orientation. Link Octane camera+target to the free camera, then animate using free camera for position/orientation, and individulaly octane camera's target for setting the focal point if needed.
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