Forest Pack Pro

A public forum for discussing and asking questions about the demo version of Octane Render.
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BKEicholtz
Licensed Customer
Posts: 80
Joined: Tue Dec 07, 2010 11:14 pm

Hello! I am now a licensed user, but I am unable to post a new topic in the licensed user area for some reason. MY QUESTION IS: Does someone know a good method for changing the Forest Pack Pro materials to Octane materials? My grass renders pure white, and I am unable to get it to recognize the octane materials.
Thanks!
Brian
ASRock Extreme11 | i7 3970x 5.0 Ghz | 32gb RAM | (4) EVGA SC Titans
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FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

Hi Brian,

Sorry about this, something went wrong here, i have linked your forum account with your BKE customer account now, and promoted your forum account to licensed customer status.

Thanks
Chris.
BKEicholtz
Licensed Customer
Posts: 80
Joined: Tue Dec 07, 2010 11:14 pm

Hi Chris. I am still unable to log into the Forum with BKE.
ASRock Extreme11 | i7 3970x 5.0 Ghz | 32gb RAM | (4) EVGA SC Titans
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FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

Hi, Yes, this account is gone so i have linked your BKEicholtz forum account to your BKE customer account.
You can just use BKEicholtz for the forums and BKE for the customer area.

Is that ok?

Thanks
Chris.
BKEicholtz
Licensed Customer
Posts: 80
Joined: Tue Dec 07, 2010 11:14 pm

Works for me!
Thanks!
Brian
ASRock Extreme11 | i7 3970x 5.0 Ghz | 32gb RAM | (4) EVGA SC Titans
abekinney
Licensed Customer
Posts: 21
Joined: Thu Oct 07, 2010 3:28 pm

I'm with you on this....what's the secret?
Windows 7 64 bit | 460 GTX 2GB / 570 gtx 2.5GB | Intel Core i7-920 | 12 GB | Rhino 5 WIP & 3ds Max 2012
BKEicholtz
Licensed Customer
Posts: 80
Joined: Tue Dec 07, 2010 11:14 pm

Chris helped me with forum access. I still need help with the Forest Pack materials. My project is being held up until I find this solution.
ASRock Extreme11 | i7 3970x 5.0 Ghz | 32gb RAM | (4) EVGA SC Titans
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mbetke
Licensed Customer
Posts: 1294
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
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It is not that hard. You can place your vegetation mesh in your scene (if you use the FPP free HQPlants you maybe have to unhide them) then snatch the material from the mesh and use the octane converter for the newly added material and tweak it further.
Pretty straight forward and done in 5min. :)
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
BKEicholtz
Licensed Customer
Posts: 80
Joined: Tue Dec 07, 2010 11:14 pm

Thanks for the response. My main tool is REVIT, so please forgive my lack of understanding... I have attempted to resolve this for hours. By 'snatch' are you using the materials eyedropper tool? Then simply use the convert materials tool?
ASRock Extreme11 | i7 3970x 5.0 Ghz | 32gb RAM | (4) EVGA SC Titans
Tufve
Licensed Customer
Posts: 19
Joined: Thu Aug 01, 2013 9:07 am

BKEicholtz wrote:Thanks for the response. My main tool is REVIT, so please forgive my lack of understanding... I have attempted to resolve this for hours. By 'snatch' are you using the materials eyedropper tool? Then simply use the convert materials tool?
BKEicholtz did you manage to get the convertion to work with FPP? I can't get it to work even if I unhide the layer from FPP and "Eyedrop" the material then use Octane Converter with the materials... Could you please guide we with a step-bystep on the solution? I´m quite new to Octane and I am still Learning what all the do-and-dont.
I have once or twice manager to get the grass texture to work by rendering one scene in MentalRay then convert and then render in Octane. Its not consistent though.. using FPP 4.0.2 and Octane 1.2, Max 2014
Regards Tufve

2012 Spec |Win7|3DS|OCTANE 3DS Plugin|Architecture wannabe|REVIT|GTX690|GTX660|RAM12GB
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