i`ve just noticed the first glitch while playing with the plugin.

it is a simple scene, the material used for the window glass is a portal
Moderator: face_off
This is happening because the rayepsilon is too high - using anything below 0.007 fixes the issue. I've found that because with ArchiCAD you can do close-ups (like your example), and distance shots encompassing a lot of area), the rayepsilon needs small adjustments sometimes. I'm looking at if this can be automated somehow.Is that happening because the floor is not touching the wall?
You are right - the texture scaling is too low in this case. This should not be happening, so I will investigate.another issue i`ve been seeing is on the conversion of the standard materials. i need to manualy set a scale of ~1.60 to match the 3d viewport.
there are 3 cubes 90x90x90cm each with textures dimensions as follows 30x30cm 15x15cm and 15x15cm
and i see it depends on the scale of the texture in pixels and not the dimensions given in archicad.
After some further analysis on this, I can see the Octane texture scale is not correctly transferring from the ArchiCAD material dimensions, which i will fix. In the meantime, if you need to adjust the Octane texture scale, convert the "scale" from "float" to "float2", and set the X and Y sliders accordingly. Then "Additional Options" -> "Save as Default". Then when that material is next used, it will pick up the correct scale.another issue i`ve been seeing is on the conversion of the standard materials. i need to manualy set a scale of ~1.60 to match the 3d viewport.
there are 3 cubes 90x90x90cm each with textures dimensions as follows 30x30cm 15x15cm and 15x15cm
and i see it depends on the scale of the texture in pixels and not the dimensions given in archicad.