...sold to Pixologic!
how sad is this?
EDIT: it seems they also hired Tomas Pettersson, so congrats to this young and smart guy for his brand new job! unfortunately I'm afraid this mean we won't have a free or cheap (work has to payed!) Sculptris, no more. let's hope in the new sculpting tools in Blender 2.53beta...
bye bye Sculptris...
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
- SurfingAlien
- Posts: 355
- Joined: Thu Jan 21, 2010 12:05 am
- Location: Italy
MacBookPro unibody 2x2.4GHz | 4Gb | 9400M+9600GT 256Mb | OSX 10.6.8
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
Well, new blender has some pretty neat sculpting tools. Check it out!
http://vimeo.com/13565782
http://vimeo.com/13565782
will it still be free?
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
- SurfingAlien
- Posts: 355
- Joined: Thu Jan 21, 2010 12:05 am
- Location: Italy
right now it is... they called the 1.02 release as "alpha 5". but I don't think it will be free anymore as stand alone application once it reaches v1.0 final. the problem is not being free or not imho, I'm willing to pay a reasonable price for it... I really hope it doesn't become another great ZB add-on like Decimation Master or UVmaster since not anybody need all the power of ZB (which has a reasonable price if you're doing those kind of stuff, BTW)radiant wrote:will it still be free?
MacBookPro unibody 2x2.4GHz | 4Gb | 9400M+9600GT 256Mb | OSX 10.6.8
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
If it will ask for money then i will be hugely disappointed plus it is unfair.
The company already makes millions from there products.
And I know some friends who are avid Zbrush users and some do prefer and regret getting Zbrush because of the simplicity and power that Sculptris brings.
Well at least thomas can show them how to make a real interface.
The company already makes millions from there products.
And I know some friends who are avid Zbrush users and some do prefer and regret getting Zbrush because of the simplicity and power that Sculptris brings.
Well at least thomas can show them how to make a real interface.
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|
- SurfingAlien
- Posts: 355
- Joined: Thu Jan 21, 2010 12:05 am
- Location: Italy
...or maybe not?
[vimeo]http://www.vimeo.com/18532854[/vimeo]
there is hope for OSX Blender users too
cheers,
Alessandro
[vimeo]http://www.vimeo.com/18532854[/vimeo]
there is hope for OSX Blender users too

cheers,
Alessandro
MacBookPro unibody 2x2.4GHz | 4Gb | 9400M+9600GT 256Mb | OSX 10.6.8
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
Wow, really impressive tool. Raul is a Genius !
I hope that an efficient decimator is included, because the number of polygons increases hugely at each new subdivision level !
I hope that an efficient decimator is included, because the number of polygons increases hugely at each new subdivision level !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
- SurfingAlien
- Posts: 355
- Joined: Thu Jan 21, 2010 12:05 am
- Location: Italy
I'm quite satisfied of the built-in decimate modifier, don't you? not that I make an extensive use though...ROUBAL wrote:I hope that an efficient decimator is included, because the number of polygons increases hugely at each new subdivision level !
MacBookPro unibody 2x2.4GHz | 4Gb | 9400M+9600GT 256Mb | OSX 10.6.8
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52