*** Octane 2.3+ will require network connection for use ***

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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi all,

I'm writing this post to explain a few things about what we're currently doing while working on beta 2.3,
and some of it's new concepts/features, which are moved from beta3 to 2.3 and changed a bit due to recent/massive piracy of Octane Render.

We have decided to not invest any time nor money into anti-cracking technologies to combat piracy.

These things not only cost us time and money but also present a burden to people that pay for a license,
and in the end it will get cracked anyway, so we have come up with an alternative.

Although I cannot at this time talk in detail about our plans, as we would like exclusivity until we release them,
and our competition is watching us closely, i'll explain grosso-modo what we will do, and more importantly, what it requires.

Octane Render, as of beta 2.3, will require an internet connection to be used.

This gives a lot of new possibilities for great new features, workflow and cooperation community-wise,
allow for floating licenses (eg lock your license on one machine and unlock it on another),
and enjoy tightly integrated updates and sharing of content between users.

I understand having to use an internet connection to run octane (the GUI version, command line versions for renderfarms in the future

won't) can sound like a bad thing, but i think the benefits it gives, including the complete elimination of piracy,
will certainly be appreciated.

Especially once you've seen what we've been working on, Octane Render is looking very different now than 2.2 here, and you'll be able to see that soon yourself with the coming intermediate release.

It's very important for us to do this now, and there are no alternatives or 50/50 solutions, off-line mode possibilities, etc...

We've already put a lot of thought into this.

Simply put, if we don't stop piracy of octane with this solution, which is going to make the workflow and licensing easier for

legitimate/paying customers, and give a lot of unique new features and freedoms, we won't be able keep developing octane at a higher rate,

and we might even not be around anymore next year.

One thing to note is that we'll be having a multiple server (multi-datacenter) redundant backend, so you don't have to worry about not

being able to use octane due to a server failure. We have done awesome business during the last 6 months and have a lot of reserves, so you can count on the online service being available for a very long time still.

That's it, if anyone has any serious issues with our decision, please contact us via email and we will try to find a solution to your

problem.

We have explored all other alternatives and have taken this decision after much thought, so it's not up for discussion anymore,
so discussing and presenting alternative solutions in this topic won't be of much use at this time, but we do appreciate the time taken by people who write complementary suggestions to what i've just explained.

Yours,
Radiance, Marc and the whole Octane Render Team
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Nemo
Licensed Customer
Posts: 47
Joined: Fri Feb 05, 2010 3:02 pm

The possibilities of flaky internet connections aside, I support this if it means you guys can stay in business.
GeForce 8800 GTS 512|Q6600|Win7 64bit
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Daniel79
Licensed Customer
Posts: 451
Joined: Tue Jan 26, 2010 3:53 pm
Location: Italy

I don't no if i traslate good from english to italian so maybe my question is off topic? i hope no:

If at home i don't have internet connection but i have a license i can't use octane render? i undestand goood?
Can the speed of my connection slow down the of rendering ?
SORRY, MY ENGLISH IS BAD!
2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Daniel79 wrote:I don't no if i traslate good from english to italian so maybe my question is off topic? i hope no:

If at home i don't have internet connection but i have a license i can't use octane render? i undestand goood?
Can the speed of my connection slow down the of rendering ?
Hi, it won't impact render speed.
But you will need an internet connection to use octane render, and it does'nt have to be a fast one, it can be a cellphone or 3G connection even.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

I think is great, anything that helps you stay in bussiness and doesn't add annoying stuff in my end is good news. Also, the possibilities are endeless, nowdays an internet connection is almost universal, no matter how fast, and for licenses purpouses I guess you don't need a broadband one. Besides if you add the command line renderer with no liveconnection, you can "check" on-line while working on octane, and batch render later in cases of time dependent connections.
Our sons won't understand a life without an internet 24/7 live connections, we are almost there.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
rob72inmo
Licensed Customer
Posts: 38
Joined: Thu May 27, 2010 11:39 am

will octane stop working in the middle of a render if the internet connection is lost every now and then my connection goes down during storms or just random loss no biggy but just curious
amd 1090t 6 core 16 gigs ram wind 7 ult. 2 gtx 285
andrian
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Posts: 641
Joined: Tue Mar 16, 2010 3:48 pm
Location: Bulgaria
Contact:

great idea.. expect some problems with that though...
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ALTO
Licensed Customer
Posts: 54
Joined: Mon May 10, 2010 1:26 pm

I actually think is not a really good idea for your businnes, especially if you want to enter to the real Viz market and not stay in the hobbyist/freelancers field... A lot of big Offices i know use internet connection only in dedicated pc, while workstations and render nodes are in private networks.
;)
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Diogo Moita
Licensed Customer
Posts: 58
Joined: Tue Jan 26, 2010 4:20 pm
Location: Brazil
Contact:

I hope it works against the illegal copies but it´ll make the software more delicated.
i7 930, 12Gb, 2x GTX470
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sam75
Licensed Customer
Posts: 207
Joined: Sat Jan 16, 2010 9:03 pm
Location: Paris

based on what you guys did until now I am pretty confident but we will see when 2.3 is out.
Win7 x64 - I7 920@4Ghz - 6Go DDR3 - GTX470
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