So I read in one of the topics that octane is unable to do an inverse on the RGB value just yet, so is anyone doing linear work flow for octane here?
It would be nice if someone could clarify the linear work flow in octane... It makes things a lot easier for post processing!
Thanks in advance!
Linear workflow in octane
Forum rules
Please do not post any material that is copyrighted or restricted from public use in any way. OTOY NZ LTD and it's forum members are not liable for any copyright infringements on material in this forum. Please contact us if this is the case and we will remove the material in question.
Please do not post any material that is copyrighted or restricted from public use in any way. OTOY NZ LTD and it's forum members are not liable for any copyright infringements on material in this forum. Please contact us if this is the case and we will remove the material in question.
PC Quad Core i7/ 24 GBs Ram / GTX 660 ti / GTX 560 ti / Maya
I don't know if it's corect way or not.. =)
but here's my lwf approach:
* tweek the textures in PS before You import
* render out the stuff..
* use .exr output for most flexibility..
but here's my lwf approach:
* tweek the textures in PS before You import
* render out the stuff..
* use .exr output for most flexibility..
Thnx for the fast response!
I was thinking about the same thing. It's a shame since the parameters are all there for the textures already.
Thanks for the verification! I guess tweaking before hand would be the way to go for now!
I was thinking about the same thing. It's a shame since the parameters are all there for the textures already.
Thanks for the verification! I guess tweaking before hand would be the way to go for now!
PC Quad Core i7/ 24 GBs Ram / GTX 660 ti / GTX 560 ti / Maya