Hi Guys,
i want to make several pieces of one single texture shiny and others diffuse. How can i achieve this using just one texture?
I think a good way is to use material mix but i don't know how to show to octane which parts he has to make glossy.
E.g. take a look at the simple texture i uploaded. How can i make the white part glossy and the black diffuse?
Material Mix
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- liquid orange
- Posts: 54
- Joined: Sat Dec 11, 2010 11:43 pm
This should be easily done with a "material mix" node - put the b&w texturemap above into the value pin, then the glossy into "texture1" and the diffuse material into "texture2".
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- liquid orange
- Posts: 54
- Joined: Sat Dec 11, 2010 11:43 pm
Great, thank you this is exactly what I wantedface_off wrote:This should be easily done with a "material mix" node - put the b&w texturemap above into the value pin, then the glossy into "texture1" and the diffuse material into "texture2".

Hardware: Nvidia GTS 450, core 2 quad q6600, 8 GB Ram
Software: Win 7 64, Blender 2.65, OctaneV1.0 RC3
Software: Win 7 64, Blender 2.65, OctaneV1.0 RC3