Octane sculpt render!

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Post Reply
User avatar
dkreset
Licensed Customer
Posts: 17
Joined: Sun May 30, 2010 6:09 am
Location: Vancouver
Contact:

Hello guys!

I am a character artist based in Vancouver and finally got my hands on Octane properly after holding onto the beta license for so long. I figured I'd post my first few images tested in octane. I used a mix material to simulate the clay SSS. I feel like the glossy needs much more tweaking to get a bit of a "wet look" but I think I will move on to texturing that actual bust and show that instead!

thanks for viewing :D
Attachments
Diablo_Close_Web.jpg
Diablo_Side_Web.jpg
Diablo_Front_Web.jpg
PC Quad Core i7/ 24 GBs Ram / GTX 660 ti / GTX 560 ti / Maya
User avatar
Refracty
Licensed Customer
Posts: 1599
Joined: Wed Dec 01, 2010 6:42 pm
Location: 3D-Visualisierung Köln
Contact:

very impressive

I think you could increase the size an intensity of the mesh lights slightly. So the great sculpt will come out more punchy.
Could you give some bg information?
App used, render time,...
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

great modelling and rendering
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
Contact:

Great sculpt work ! Imho, a better three points lighting would give more strength/contrast to the images. Espescially a rim lighting to separate better from the background.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
User avatar
dkreset
Licensed Customer
Posts: 17
Joined: Sun May 30, 2010 6:09 am
Location: Vancouver
Contact:

just some updates! The colors are not coming out as expected. I tried to understand linear workflow for octane but from the information i've gathered so far it seems backwards from what I do in vray and mentalray... so gonna take a bit more time to work out the kinks there. Another issue I ran into was my GPU not being fully used and textures stop being rendered because GPU was "running outta memory". I have a 3Gb GPU video card but it's only using 640 mbs of it so it's really frustrating. Got some helpful tips so will probably install a second video card and tweak some settings to see how it works out .....

Image
PC Quad Core i7/ 24 GBs Ram / GTX 660 ti / GTX 560 ti / Maya
Nod64
Licensed Customer
Posts: 28
Joined: Thu Feb 14, 2013 12:34 am
Location: East Kilbride

Excellent work :D
jmfowler
Licensed Customer
Posts: 278
Joined: Wed Mar 24, 2010 8:27 am
Location: Auckland, New Zealand.
Contact:

Nice! - the one above looks great, keep going!
Maya 2013 / W7 64bit / Intel i7 980 / 24GB / Gigabyte gtx 580 3GB + 2*EVGA gtx 680 4gb / MB Gigabyte X58A-UD3R / NZXT Phantom - white/black case
Maya 2013/W7 64bit/Intel i7 3820/16GB/ MB Gigabyte GA-X79-UD3 /4*EVGA gtx 680 4gb/SSD 6Gb.s /CM HAF X case
Post Reply

Return to “M is for Metaverse Gallery”