Is it scheduled to implement a better material editor for the 3dsmax plugin? At least i would like to drag and drop textures into the material editor as in vray. Or, also, a material editor like the one in the maxwellrender plugin for 3dsmax: you create a maxwell material, then there's a link to the standalone material editor, where you can make the material in a proper demo scene. Oh and by the way, i'm going to buy an octane license soon. It's amazing.
Regards
Max.
3dsmax plugin material editor improvements
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- gabrielefx

- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
probably Karba could add a custom 3d scene for the preview material, I don't know if it's possible to do it now.
Unfortunately the preview sphere is not rendered in full quality, it's not possible to change the kernel.
Unfortunately the preview sphere is not rendered in full quality, it's not possible to change the kernel.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
would be nice to get at least the material test scene in .obj format 
so i can test my materials in 3dsmax
so i can test my materials in 3dsmax