3dsmax plugin material editor improvements

A public forum for discussing and asking questions about the demo version of Octane Render.
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Post Reply
wastzzz
Licensed Customer
Posts: 149
Joined: Mon Oct 15, 2012 7:04 pm

Is it scheduled to implement a better material editor for the 3dsmax plugin? At least i would like to drag and drop textures into the material editor as in vray. Or, also, a material editor like the one in the maxwellrender plugin for 3dsmax: you create a maxwell material, then there's a link to the standalone material editor, where you can make the material in a proper demo scene. Oh and by the way, i'm going to buy an octane license soon. It's amazing.

Regards
Max.
User avatar
gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

probably Karba could add a custom 3d scene for the preview material, I don't know if it's possible to do it now.

Unfortunately the preview sphere is not rendered in full quality, it's not possible to change the kernel.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
wastzzz
Licensed Customer
Posts: 149
Joined: Mon Oct 15, 2012 7:04 pm

would be nice to get at least the material test scene in .obj format :)
so i can test my materials in 3dsmax
Post Reply

Return to “Demo Version Questions & Discussion”