Hi guys-
As I start implementing Octane into my studio workflow I'm curious how others have done this. The issue is I'm pretty spoiled with my network clients rendering through C4D. Just send an animation to the network and all available computers pick up frames and start rendering. Very nice. Now however I'm faced with no network rendering and a room full of computers and GTX 680's.
I figure I can breakdown each rendering project into bite size pieces and split them up. Say I have 10 machines to render on, I create 10 versions of the project each with they're own network paths set and all that. The trouble is, what if there's a change to the main file? Now I have to re-make all those files and set directories all over again.
This could be a major pain in the ass.
Has anyone dealt with this in a studio environment? What is a better way to handle this?
Thanks all! Back to drinking my Octane Koolaid.
Alec
Workflow thoughts and ideas
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Alec Syme
http://www.fuseanimation.com
-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
http://www.fuseanimation.com
-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
Can't you use a shared network folder that maps to the same drive letter? This way you can have all the data in one place.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
You can yes, but you still have to have them all making there own obj files. So each segment would have to be set up to build their own obj's and not write over the others.abstrax wrote:Can't you use a shared network folder that maps to the same drive letter? This way you can have all the data in one place.
This makes all ten of the said scenario to be carefully checked that it's not writing over any other obj file or you'll have a huge mess. Just something to think about.
Thanks!
Alec
Alec Syme
http://www.fuseanimation.com
-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
http://www.fuseanimation.com
-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
MY exporter for Daz used a method where the computers have a single location that they pull from. In my case since the animation is exported as sequenced object i assign each computer a section of the animation to render and they all deposit into a single sequenced image folder.
This has worked very well so far. Not sure how well it will work for C4D.
If i change the end of the animation then i only need to change the batch file on that computer. If i change the beginning i would have to render that section assuming the end part does not change.
This has worked very well so far. Not sure how well it will work for C4D.
If i change the end of the animation then i only need to change the batch file on that computer. If i change the beginning i would have to render that section assuming the end part does not change.
Last edited by Tugpsx on Wed Jan 23, 2013 4:02 am, edited 1 time in total.
Win 11 64GB | NVIDIA RTX3060 12GB
Isn't this the ENTIRE reason otoy bought Octane Render? When are we going to be able to utilize this?
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM