Please, could someone explain how do I do to have multiple cameras in the same scene? I want to shot from different angles, but I don´t want to move the camera everytime I want a different shot. I´m sure it can be done, but I don´t know how.
Thanks.
Setting up a multi-shot scene
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hi, add render targets =) conects everything to them. You can have not only diferent cameras, but slightly different geometry(with more details in areas You're focusing), materials (lifhts on of), diferent camera imagers, diff kernels or output resolutions (for preview & final shots) etc..
check this: http://tomglimps.com/sculptural_stairs_wip_oo1/ almost on the bottom there's a printscreen of node graph.
cheers
check this: http://tomglimps.com/sculptural_stairs_wip_oo1/ almost on the bottom there's a printscreen of node graph.
cheers
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
Be sure to Ctrl+C & Ctrl+V -- so you do not need to set everything up again in new render target.. just copy the one you have, connect your bottom-most node to it, move your camera some... and bingo!.. multi-camera-scene!
To be clear (and I am not even sure it says this explicitly in manual) you can connect the outputs (that what they are called?) to multiple nodes... so if you have a geometry group at the bottom of your nodes, you can connect that output to as many Render Targets (or other nodes) as you like.
In addition, you can can copy paste your camera settings from one render target to another.. let's say you screwed up big-time on one of your render target camera positions (and possibly other settings) - select the render target that has a good camera, right click on the camera icon and copy, right-click and paste on to the screwed up version's camera icon... hope that makes sense. This little trick has been a life-saver more than a couple times... there is still no Ctrl+Z!!!
To be clear (and I am not even sure it says this explicitly in manual) you can connect the outputs (that what they are called?) to multiple nodes... so if you have a geometry group at the bottom of your nodes, you can connect that output to as many Render Targets (or other nodes) as you like.
In addition, you can can copy paste your camera settings from one render target to another.. let's say you screwed up big-time on one of your render target camera positions (and possibly other settings) - select the render target that has a good camera, right click on the camera icon and copy, right-click and paste on to the screwed up version's camera icon... hope that makes sense. This little trick has been a life-saver more than a couple times... there is still no Ctrl+Z!!!
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