here's my little (big) list of nodes id like to see in Octane render
Most of them are in photoshop / apple color / or magic bullet looks
Each node should have an input for the global intensity of the node.
This input can take data from an image. A gradient, or alpha, or an HSL key etc...
For example you throw a "Shadows / HueSatLum" node but you want the effect only applied on some part of the image, no problems you throw an "HSL key" node an generate a black and white key, then you throw a "blur" node to smooth the key, and then you input it in the "Shadows / HueSatLum"
Its like colour correction in Nuke, where every node has input / mask / output
Basic colour correction
Shadows / HueSatLum (apple color like)
Midtones / HueSatLum (apple color like)
Highlight / HueSatLum (apple color like)
Master / hue (apple color like)
Master / saturation (+ Vibrance) (apple color like)
Master / lift (apple color like)
Master / gain (apple color like)
Master / gamma (apple color like)
Indepth colour correction
Hue curve (apple color like)
Sat curve (apple color like)
Lum curve (apple color like)
Color contrast
Warm / Cool filter (photoshop like)
Curves (photoshop like)
Auto-shoulder (prevent blown out whites)
Bleach bypass (magic bullet looks)
Exposure and contrast correction
Exposure
Curves (photoshop like)
Spot exposure (this is like an invert vignette, 100% in the center, 0% in the image borders)
Gradient exposure (exposure driven by a gradient)
Contrast
Local Contrast Ehancement
Special effects and misc
Chromatic abberation
Film grain (with simulation of real film grain, monochromatic mode, sliders for shadows midtones and highlight)
Bokeh shape (for fancy depth of field)
Edge softness (magic bullet looks)
Vignette (with more settings than just one slider, like saturation, highlights etc...)
Shutter streaks (magic bullet looks)
Sky filter (magic bullet looks)
Diffusion filter (magic bullet looks)
Bloom (Sapphire FX)
Anamorphic flare (magic bullet looks)
Glare (Maxwell)
Obstacle map (Maxwell)
Tonemapping node (with various algorithms)
Also I wanna know if Octane render gonna release some documentation and allow third-party nodes ?
Im not a developer but I bet a lot of people would like to make custom nodes or macros

I know that Octane render team is focusing on core components right now, im just making this topic for the futur
