New Light, New Year - Figure test

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elwisoroarke
Licensed Customer
Posts: 54
Joined: Wed Mar 07, 2012 5:41 am

Revisiting one of my earlier Octane tests, based on one of Mec4D's character textures & hair systems, with the new daylight system & material updates courtesy of OctaneRender 1.02. All "post work" (bloom, glare, vignetting, film response & white balance) were done "in camera" inside of Octane. I'm loving the continuing advancements being put into Octane, and am anxiously awaiting the Daz Studio plugin & (hopefully) vector or open subdiv displacement support in the near future.

PMC rendered to 16K (although it was looking quite nice around 2400), on a single GTX470, in a little over 4 hours. Path tracing would have only taken an hour & ten minutes to do it at this 720p resolution, but I wanted to see the difference in the eye material between the two. The difference is negligible.
Attachments
Octane_buddyhairy01-16k_v102_011313.jpg
Win7|i7Quad @2.9hz|16gb|GTX 470
"I've seen the future & it will be, I've seen the future & it works"
"3 things cannot be long hidden: the moon, the sun, & the truth"
"Light glorifies everything...light is everything.”
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