Revisiting one of my earlier Octane tests, based on one of Mec4D's character textures & hair systems, with the new daylight system & material updates courtesy of OctaneRender 1.02. All "post work" (bloom, glare, vignetting, film response & white balance) were done "in camera" inside of Octane. I'm loving the continuing advancements being put into Octane, and am anxiously awaiting the Daz Studio plugin & (hopefully) vector or open subdiv displacement support in the near future.
PMC rendered to 16K (although it was looking quite nice around 2400), on a single GTX470, in a little over 4 hours. Path tracing would have only taken an hour & ten minutes to do it at this 720p resolution, but I wanted to see the difference in the eye material between the two. The difference is negligible.
New Light, New Year - Figure test
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- elwisoroarke
- Posts: 54
- Joined: Wed Mar 07, 2012 5:41 am