More procedural textures

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treddie
Licensed Customer
Posts: 739
Joined: Fri Mar 23, 2012 5:44 am

Just another one of those millions of feature requests out there already:

A larger library of procedural texture primitives, like fabric weave bump maps. Just spent a lot of time building my own bump map for just that, but in order for it to work required a HUGE bitmap and the inability to map correctly around a freeform surface in a believable way. It's a tough problem because a texture weave is a uniform grid that has to wrap a freeform object, and simple projections like spherical, cubic and cylindrical don't work in tough areas.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
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profbetis
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Posts: 279
Joined: Tue Dec 21, 2010 11:00 am
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+1 :)
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
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gabrielefx
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Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

+1
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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