Not very happy with this bathroom
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
nice image for me, i like illumination, maybe the camera angle is not correct
put some things, ambient more, you told me that
regards
put some things, ambient more, you told me that
regards

- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
add some ies
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
really nice the shaders of the floor and the foreground wall
I don't like too much the cabinet shaders (don't understand what kind of material should be the top part), even the tiles of the other wall didn't like me...maybe you could try with an half or 2/3 tiled wall.
Cheers, Paolo
I don't like too much the cabinet shaders (don't understand what kind of material should be the top part), even the tiles of the other wall didn't like me...maybe you could try with an half or 2/3 tiled wall.
Cheers, Paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
Paquito....a question about AO mode
before tweaking with the "AO distance parameter" how did you set the environment light in your scene?, totally white?, some graduation of grey?, or HDR?

before tweaking with the "AO distance parameter" how did you set the environment light in your scene?, totally white?, some graduation of grey?, or HDR?
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
You must understand that with the ao distance, we want just to set the distance of the shading, it doesn´t matter what you use as environment, distance is distance, and thats all you want to adjust at that stage. I usually put a white environment and use the distance slider. When I get a working distance setting, I don´t touch it more. In short words: adjusting the AO distance doesn´t relates to illumination, colors, light power, etc... just with having a correct shading, regardless what you use to light the scene.
- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
seems better now, the shader of the cabinet earn a lot with this lighting.
I undesrtood what you mean Paquito, I'll made some test sooner
Cheers
I undesrtood what you mean Paquito, I'll made some test sooner

Cheers
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58