Hi guys-
I'm wondering if any have seen this before. I've got a simple wood table top with a little spec. It's a glossy material. Basically, a wood map and some spec. Super simple. However at certain angles (Low) it renders with a solid black crescent shape at the rear. See attached. Notice that a render using a diffuse material renders fine. Of course I don't want it totally diffuse. I need the spec.
Thoughts?
Thanks
Alec
Black spot error with Specular?
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Alec Syme
http://www.fuseanimation.com
-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
http://www.fuseanimation.com
-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
Could be a smoothing issue or ray_epsilon, check to see if those are the culprits
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
looks like smoothing, I like to extrude my top face and scale in. Rinse and repeat till you have a couple edge loops on the top "flat" plane.
This is a problem with Octane when rendering objects that don't have a lot of polys.
If you want to quickly test if its the culprit, turn off smoothing on your glossy mat. If the black goes away, you need more polys on the top.
Edit: On second thought, if that was the problem, it would be on both the glossy and diffuse mats. Unless you turned off smoothing on the diffuse.
So, it might be the scale of your scene is too large (sometimes caused when exporting). try scaling down by a factor of .1 and see if that fixes it.
This is a problem with Octane when rendering objects that don't have a lot of polys.
If you want to quickly test if its the culprit, turn off smoothing on your glossy mat. If the black goes away, you need more polys on the top.
Edit: On second thought, if that was the problem, it would be on both the glossy and diffuse mats. Unless you turned off smoothing on the diffuse.
So, it might be the scale of your scene is too large (sometimes caused when exporting). try scaling down by a factor of .1 and see if that fixes it.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram