This is a trick that can sometimes throw interesting results in your renders. The effect is having a cinema look by boosting the contrast/exposure and desaturating.
Instead of tweak the values involved, just follow this steps:
1. Duplicate the image layer.
2. Desaturate the duplicated one.
3. Put the desaturated layer on top.
4. Switch its blending mode to overlay.
You can adjust the strength of the effect by tweaking the levels of the desaturated layer or just with the opacity control. Here is the result in a random image:
Post-production: the bleach bypass
thanks for the tips Paquito 

http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
nice.
Here's my alternate method, that works without the overlay blending mode
and therefore offers more control of the bleach bypass's strength.
1. Duplicate the image layer.
2. Desaturate the duplicated one. (shortcut: shift + ctrl + u)
3. Apply contrast to duplicated layer.
4. Put the original layer on top.
5. Switch its blending mode to color.
Here's my alternate method, that works without the overlay blending mode
and therefore offers more control of the bleach bypass's strength.
1. Duplicate the image layer.
2. Desaturate the duplicated one. (shortcut: shift + ctrl + u)
3. Apply contrast to duplicated layer.
4. Put the original layer on top.
5. Switch its blending mode to color.
Win 7 x64 | GTX770 Phantom 2GB | Phenom II X6 3.2GHz | 16GB
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Nik filters and you can play with more features.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
this looks interesting - anyone checked if it could work with octane
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
Oh sorry, that was the colimo plugin, not realcamera. I used to experiment with that plugin in modo. Personally i dont find it very practical, the render passes were skipped in the video, but it have to make a separate render for each thing you want to tweak later (that is, if you want 3 materials and 2 lights, you must wait your render time multiplied by 5) Thats the man reason why i find this tool very interesting, but not really productive.
As far as i know, only major packages are supported. I will be very surprised if octane gets a colimo plugin.
As far as i know, only major packages are supported. I will be very surprised if octane gets a colimo plugin.