Object by Object Export ?! Second Way ?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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JackMcRip
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What do you thinking about another (addition) way to export a scene ?
Here is another idea:

Select a object and export -> automatically convert and import in a new scene in Octane-Render.
Select next object and export -> automatically convert and import into the exist scene.
Select next and export - and so on . . .

Or maybe the plugin like now with a step - stop.
Object by object export with a button.

The object import all in one scene, but with many nodes.

I think maybe (you know it better!) it is easier to tune up.
What thinking other user about this way ?
C4D + ZBrush User
Use AMD Phenom 9850, GeForce 8600 256MB, 8GB
JackMcRip
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Maybe I go a wrong way ?!?
I see I can create a material node and bind it to the material-inpu plug at the imported oject node.

let me try - maybe my suggestion is not so good ?!?
C4D + ZBrush User
Use AMD Phenom 9850, GeForce 8600 256MB, 8GB
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abstrax
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Hmm, sorry I don't really understand the suggestion. What are you trying to achieve? If you want, you can write me a PM in German :)

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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abstrax
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Thanks for the PM and sorry for the late reply. At the moment I don't see a way to export objects to Octane the way you described it.

The main reason is that Octane can render only one mesh at a time. The second reason is, that there is no way to load several meshes into Octane.

I guess, I really have to wait until Octane implements a concept of objects. At the moment it has only the concept of a "triangle soup" with each triangle having one material assigned. That means the only geometry groups you have are triangles with the same material.

BUT: As far as I know, you can still export only parts of your scene, set up the materials, then export another part, set it up and so on. This way it should be possible to not get lost in the scene.

Anyway, let's see what the future brings. There isn't even a final version 1.0 yet and Refractive Software has lots of ideas ;)

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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macray
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hmm. I don't understand your problem.

here using the c4d-exporter there are all assigned materials exported. you just have to change them after loading in Octane. even textures are transferred.

the only reason that might be applicable for having an option to merge several obj scenes - I have no idea with how many polygons my (256mb) graphic card is full and crashes Octane. So to be able to load the model step by step would be a HUGE advantage.

(and no, I'm not going to buy another graphics card for something that I use at work on my laptop.)
Octane running @ Dell Precision laptop with nVidia quadro/ ada gpu
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