Alpha in Z-Depth Info Channel?

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

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skywxp3d
Licensed Customer
Posts: 42
Joined: Mon Jun 11, 2012 9:23 pm
Location: Seattle

Is there a way to render alpha (leaves, grasses, decals etc) when rendering the Z-Depth pass? I have a forested area and the Z depth shows all the squares on my leaves! If not, this would be a must have feature in the future!

Sky
Sky Kensok
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TBFX
Licensed Customer
Posts: 501
Joined: Sun Dec 11, 2011 9:43 pm
Location: Wellington, New Zealand

I just tested this and opacity works in the depth channel for a simple material but not with a mix material (which I'm assuming you are using for the leaves) even when both input materials share the same opacity map. Sounds like a bug in the engine that the OTOY developers will need to fix.

T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
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