Hi,
this is pcture of 25000 passes with only sunlight and 4 materials inside hte scene.
1) matte white
2) is tile (bottom of swimming pool
3)wood
4) window
The rendering is made inside max 2013 with octane 1.0 offical relase, with the pacth tracing engine
i have no idea why ther's so many bright dots.
... good mornin to everyone.
Alberto
problem of bright dots
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Try to set caustic blur to 0.2 or more and(or) set kernel to PMC.alberto wrote:Hi,
this is pcture of 25000 passes with only sunlight and 4 materials inside hte scene.
1) matte white
2) is tile (bottom of swimming pool
3)wood
4) window
The rendering is made inside max 2013 with octane 1.0 offical relase, with the pacth tracing engine
i have no idea why ther's so many bright dots.
... good mornin to everyone.
Alberto
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
why caustic blur let pass the sunlight?
set to zero it blocks the light set to any number the light start to pass through.
It works like a filter that blocks caustics or let pass them? Works only on specular mats?
It is not clear for me yet.
set to zero it blocks the light set to any number the light start to pass through.
It works like a filter that blocks caustics or let pass them? Works only on specular mats?
It is not clear for me yet.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB