camera sync

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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krzychuc4d
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Hi ,

Just wondering if it's possible to transfer camera settings,position, rotation from octane to cinema ?
Would it be possible to add this in future ?
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abstrax
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krzychuc4d wrote:Hi ,

Just wondering if it's possible to transfer camera settings,position, rotation from octane to cinema ?
Would it be possible to add this in future ?
Unfortunately not possible at the moment. It may be possible in the future, but I really don't know. Let's see what the future brings.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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radiance
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you should be able to manually type the data from the camera float3 nodes into c4d not ?
the pos is the position, target is the position of an object it's looking at.

Radiance
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abstrax
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radiance wrote:you should be able to manually type the data from the camera float3 nodes into c4d not ?
the pos is the position, target is the position of an object it's looking at.

Radiance
Not really, people would need to setup 2 target objects (target + up vectors) and place the camera and convert to a left-hand coordinate system (flipping the Z-axis). Quite a lot of work for placing the camera... In C4D you place a camera by position and rotation.

I guess, what people would like to have, is a two-way communication from and to Octane. I hope this will be available in the future either by an open scene file format or an API.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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face
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I think every make the animation in his 3DApp.
I don´t know why i should import the camera from Octane...
For a fast perspective preview, i can use the implemented render engine or OpenGL.

face
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krzychuc4d
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face, because I'm working on animation and everytime I change camera
I need to export whole scene, size of file is 300MB per frame
so to export camera and see result in Octane it takes 2-3min for every cam update

with option to export camera from Octane
- I can find nice camera view
- capture nice reflection
- find another starting point for my next animation shot
- with this camera I could also render alpha in Cinema

and all changes could happen in real time
Imagine that ! I'm moving camera in octane and everything is moving in Cinema too .
That could improve whole work flow.

but for now I would be happy to see just simple cam export


thanks
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abstrax
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krzychuc4d wrote:face, because I'm working on animation and everytime I change camera
I need to export whole scene, size of file is 300MB per frame
so to export camera and see result in Octane it takes 2-3min for every cam update

with option to export camera from Octane
- I can find nice camera view
- capture nice reflection
- find another starting point for my next animation shot
- with this camera I could also render alpha in Cinema
Would it be fine, if I add an option to export the camera only and leave the last exported OBJ/MTL file combo alone? Where is the slow-down? Is it exporting the scene or loading it into Octane?

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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krzychuc4d
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I'm sure I can use that .
But still would be great to use octane quality render (DOF / realistic render)
to prepare starting points for camera.

Slow down happen on both sides
-cinema export takes 1 min
-octane takes 2-3 min to import

Thanks for help and quick answer!
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radiance
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just one small thing to add, don't know if you know this, but if you export from a plugin and launch octane with a given camera position,
and you change it my moving the camera, you don't need to reexport to get your original camera pos back. just click on the reset camera button (the button above the render viewport),
and the camera will be reset to the one that came from the plugin when you launched octane.

that's not a solution to your problem, but knowing this you might save some time and exports. ;)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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