Hi,
most of noise removal soft is aimed at digital cameras, and has it's own specific.
After a few tries to get rid of fireflies the way i want (not touching rest of image, no blurring) I didn't succeeded. Yet it's quite a simple task.
So I made a small tool that does that for me and decided to share it.
Hope someone will find it useful.
This is first, not tested upload.
The tool is for Windows only for now.
http://www.visnevskis.com/defly/
Firefly removal tool
Forum rules
Please do not post any material that is copyrighted or restricted from public use in any way. OTOY NZ LTD and it's forum members are not liable for any copyright infringements on material in this forum. Please contact us if this is the case and we will remove the material in question.
Please do not post any material that is copyrighted or restricted from public use in any way. OTOY NZ LTD and it's forum members are not liable for any copyright infringements on material in this forum. Please contact us if this is the case and we will remove the material in question.
Last edited by kivig on Fri Jul 30, 2010 8:08 pm, edited 2 times in total.
http://www.visnevskis.com
Vista64/Ubuntu, GTX470/580
Vista64/Ubuntu, GTX470/580
Just posted instructions and here's some sample:
Before:

After:

Before:

After:

http://www.visnevskis.com
Vista64/Ubuntu, GTX470/580
Vista64/Ubuntu, GTX470/580
I tried the program and works very well.
In fact, although the program is for windows, I've used it with Linux (via wine).
Adjusting the two parameters you can get hotpixels removed from the scene without affecting the rest. In my case, once found these values, I used to all the frames with excellent results.
I am using it in my animation (which is still in the process of render)
Cheers
In fact, although the program is for windows, I've used it with Linux (via wine).
Adjusting the two parameters you can get hotpixels removed from the scene without affecting the rest. In my case, once found these values, I used to all the frames with excellent results.
I am using it in my animation (which is still in the process of render)
Cheers
LiVux 64bit | Geforce GTX260 Core 216 and GTX470 | i7 860 | 8Gb | Drivers 275.09.07 | Cuda 4.0.17
I am very happy to have this tool ( THANK YOU
)
I did want to note that it appeared to introduce some aliasing in a test image I was trying out regarding how it would do with glass.

I did want to note that it appeared to introduce some aliasing in a test image I was trying out regarding how it would do with glass.
CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!
Thanks!
Otherwise if you have hot pixels in different "Layers" - for example - Separate white pixels could be considered as one and more dense but not white (noise like) fireflies as second, removing each layer in different pass (processing two times) might produce cleaner result (or worse depending on situation and settings).
For example - for bright "layer" you can use low "remove" setting, and high "preserve" setting for another.
Hope this helps, because my working machine is out of reach for almost a month.
Adding preserve detail a bit might help.DayVids wrote:I am very happy to have this tool ( THANK YOU)
I did want to note that it appeared to introduce some aliasing in a test image I was trying out regarding how it would do with glass.
Otherwise if you have hot pixels in different "Layers" - for example - Separate white pixels could be considered as one and more dense but not white (noise like) fireflies as second, removing each layer in different pass (processing two times) might produce cleaner result (or worse depending on situation and settings).
For example - for bright "layer" you can use low "remove" setting, and high "preserve" setting for another.
Hope this helps, because my working machine is out of reach for almost a month.
You can run filtering a second time. Though adjacent pixels are a problem because it's difficult to separate them from needed details. Otherwise lowering "preserve" setting might work.rman1974 wrote:Wow! Great job, man! It works fine, but sometimes it leaves some adjacent hot pixels (see animated gif - open it in new window). I'm not complaining - it's useful tool anyway
http://www.visnevskis.com
Vista64/Ubuntu, GTX470/580
Vista64/Ubuntu, GTX470/580
By request, posted the working principle on bottom of page. Hope this helps someone.
http://www.visnevskis.com/defly/
http://www.visnevskis.com/defly/
http://www.visnevskis.com
Vista64/Ubuntu, GTX470/580
Vista64/Ubuntu, GTX470/580
Thank you very much for this tool. It works better than all softs I tried before to do that ! 

French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.