


I had same problem, make the trees low poly by optimising your objects in sketchup to reduce quality until it's stable enough for octane. Once it's in octane the GPU memory it takes up is actually very low. Another option might be to wait for instances to be implemented.9fly wrote:
Could you tell me how to manage detailed trees in this scene. I was getting trouble adding trees for my obj files. One of my scene was only 36MB in sketchup and when export to ojb it turns to more than 700MB (and long time exporting also). And Octane crash when import. I never had change to work with that file in Octane.
you need to investigate about that dimension, because it's too high for that model, and you don't have tons of trees and bushes. Textures width?MaTtY631990 wrote:178 mb for whole file. originally 250 mb buts always crashed on import to octane. octane memory usage was about 256 mb.