Taj Mahal

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MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

A few more renders but better quality.

Image
Image
Image
Last edited by MaTtY631990 on Wed Aug 18, 2010 12:57 pm, edited 2 times in total.
9fly
Licensed Customer
Posts: 135
Joined: Tue Apr 06, 2010 4:13 am

Impressive how this look. For me 4 side towers material are too smooth, some bumps for brick shall be better.

Could you tell me how to manage detailed trees in this scene. I was getting trouble adding trees for my obj files. One of my scene was only 36MB in sketchup and when export to ojb it turns to more than 700MB (and long time exporting also). And Octane crash when import. I never had change to work with that file in Octane.

Thank you.
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

great work, but indeed the bump mapping needs to go on the bricks.
If it's not possible due to the scale, you might consider importing the model 10x smaller or something so you can get the bump depth high enough.
in the upcoming 2.3 you will have control over the bump depth with no limitations/cap.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

9fly wrote:
Could you tell me how to manage detailed trees in this scene. I was getting trouble adding trees for my obj files. One of my scene was only 36MB in sketchup and when export to ojb it turns to more than 700MB (and long time exporting also). And Octane crash when import. I never had change to work with that file in Octane.
I had same problem, make the trees low poly by optimising your objects in sketchup to reduce quality until it's stable enough for octane. Once it's in octane the GPU memory it takes up is actually very low. Another option might be to wait for instances to be implemented.
9fly
Licensed Customer
Posts: 135
Joined: Tue Apr 06, 2010 4:13 am

@MaTtY631990

So how big is your file above in ojb?

I'm waiting for instant also. What a big impress if Radiance could remember how many requests for octane at this time.
MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

178 mb for whole file. originally 250 mb buts always crashed on import to octane. octane memory usage was about 256 mb.
damaelle
Posts: 1
Joined: Mon Aug 30, 2010 8:12 am

nice arts...... and the structure cool.. even the landscape.

it do looks like the Baguio Mansion but not all.. only the part wherein there is a lake on the front of it..

that's how the Baguio Mansion look like.. in the Philippines..
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thedreamers
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Joined: Thu May 20, 2010 9:01 am

MaTtY631990 wrote:178 mb for whole file. originally 250 mb buts always crashed on import to octane. octane memory usage was about 256 mb.
you need to investigate about that dimension, because it's too high for that model, and you don't have tons of trees and bushes. Textures width?

Optimize it a lot ;)
Win 7 x64 | Geforce 9800GTX+ | Quad 3.0GHz | 6GB
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