transparent ground plane with shadow and reflection ?

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xtrm3d
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could someone confirme that it is coming down teh pipe ?
would be great in conjunction with env sphere .. thank you
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vinz
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shadow receiver material would be a great addon, it is a stuff that i commonly use
:D, i hope it's on the to do list, but probably not a priority for now.
i7 8700k / 16Gib / GTX980Ti 6GiB / win10x64 1803 / Blender 2.78a / drivers 416.34 + Octane 4.0 Standalone / OctaneBlender
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radiance
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Hi guys,

This is on our list, but first we'd like to finish the engine's features...
No point having all these options when we don't have area lights and still have fireflies ;)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
xtrm3d
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Sound good to me...
I was straying a little bit lately...did a lot in bunkspeed shot , but somehow I get draw back to octane
Looking forward to the next round of features
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vinz
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radiance wrote:Hi guys,

This is on our list, but first we'd like to finish the engine's features...
No point having all these options when we don't have area lights and still have fireflies ;)

Radiance
that's right... sounds good for me too :D
i7 8700k / 16Gib / GTX980Ti 6GiB / win10x64 1803 / Blender 2.78a / drivers 416.34 + Octane 4.0 Standalone / OctaneBlender
harshcg
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excuse me to bump some else thread...but I was wondering if you figured this out?
Is there a way to have transparent ground shadows so the car doesn't looks like its floating? in the new pre23_5 version?

cheers
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