Mapping Coordinates Update

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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gueoct
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Why do Mapping coordinates changes need a full, often timeconsuming reload of the geometry?
Is it possible to have them updating in realtime like any other material change?
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3form
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+1
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suvakas
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Mesh "changes" when UV changes cause UV and geometry vertices are related.
That's why it needs to be reloaded.
GeorgeR
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If you're changing the coordinates in a modifier or the base object then it will cause a geometry update, but if you're doing it in the shader, it should be... well... shader based, so it would indeed be odd if theres a full update.
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suvakas
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If you do it with shader then UV's don't actually change. It changes texture transformation and it works in realtime with Octane.

Suv
gueoct
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Joined: Mon Jul 11, 2011 3:10 pm

suvakas wrote:..........cause UV and geometry vertices are related.
That´s true, indeed...
Thanks!
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