Modern cabin
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
A modern cabin in the countryside. Model done in sketchup. Render time 6hrs, pmc 8. No post production.
Last edited by neo83_gr on Fri Nov 23, 2012 10:35 am, edited 1 time in total.
- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
I like a lot neo,
I think that you've done really a nice job, really a simple scene but lot detailed.
unfortunately:
the garden is not at the "level" of the interior.....in real is totally absent!
adjust the mapping of the stair's tiles
Check "invert" in the image (the one of the bump) of the wood used for the outside under ceiling (the conjunctions of the planks should go inward and no outward).
That's all, I'd like to know more about the scene: kind of illumination, the glass is faked? (glossy+faloff)
Thanks and cheers, Paolo
I think that you've done really a nice job, really a simple scene but lot detailed.
unfortunately:
the garden is not at the "level" of the interior.....in real is totally absent!

adjust the mapping of the stair's tiles
Check "invert" in the image (the one of the bump) of the wood used for the outside under ceiling (the conjunctions of the planks should go inward and no outward).
That's all, I'd like to know more about the scene: kind of illumination, the glass is faked? (glossy+faloff)
Thanks and cheers, Paolo

intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
I missed a question: did you leaved the filter at 1,5 or did you decrease it?
Thanks again, Paolo
Thanks again, Paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
Thank you for the comments !
Paoloverona I think you are right about inverting the wood bump. Filter is 1.2 and glass is glossy & opacity. I used a lot of bump because I thought I'd make the exterior look rough.
Nature was very difficult for me to handle because sketchup became heavy
In the next update I'll add grass 
Paoloverona I think you are right about inverting the wood bump. Filter is 1.2 and glass is glossy & opacity. I used a lot of bump because I thought I'd make the exterior look rough.
Nature was very difficult for me to handle because sketchup became heavy


Beautiful work!
You can take camera a bit further and tilt shift It to get vertical lines paralel =)
Converging vertical lines in modern arch photography is usually a flaw =)..
Unless that was made intentionall in some cases =p
Cheers.
You can take camera a bit further and tilt shift It to get vertical lines paralel =)
Converging vertical lines in modern arch photography is usually a flaw =)..
Unless that was made intentionall in some cases =p
Cheers.